コード例 #1
0
 /// <summary>
 /// 初始化卡牌
 /// </summary>
 /// <param name="card">卡牌信息</param>
 /// <param name="localCamp">卡牌所在阵营</param>
 public void Init(CardMsg card, Camps localCamp)
 {
     this.atk     = card.Atk;
     this.maxHp   = card.MaxHp;
     this.curHp   = card.MaxHp;
     this.def     = card.Def;
     this.speed   = card.Speed;
     this.bornPos = card.BornPos;
     this.camp    = localCamp;
 }
コード例 #2
0
ファイル: heroteampanel.cs プロジェクト: Avatarchik/card
    /// <summary>
    /// 设置英雄奥义 卡牌
    /// </summary>
    /// <param name="item"></param>
    void SetHeroItem(UIGridItem item)
    {
        dropInfo = item.oData as HeroInfo;
        CardMsg info = new CardMsg
        {
            teamHeroUUid = dropInfo.heroUUId,
            teamUUid     = heroListMsg.id,
            oldCardId    = 0,
        };

        NSocket.GetInstance().SendData(Request.TeamHeroCardListReq, info);
    }
コード例 #3
0
    /// <summary>
    /// 更换上阵卡牌
    /// </summary>
    /// <param name="card"></param>
    /// <param name="index"></param>
    public void ChangeFightCard(int index)
    {
        CardDataMsg info = panel.fightGrid.GetCustomDataItem(index) as CardDataMsg;
        CardMsg     msg  = null;

        // 此位置无上阵卡牌
        if (info.configId < 4)
        {
            msg = new CardMsg
            {
                teamUUid     = cardInfoList.teamId,
                teamHeroUUid = cardInfoList.heroId,
                oldCardId    = 0,
                newCardId    = changeCardId,
            };
        }
        // 此位置有上阵卡牌,进行替换
        else
        {
            msg = new CardMsg
            {
                teamUUid     = cardInfoList.teamId,
                teamHeroUUid = cardInfoList.heroId,
                oldCardId    = info.configId,
                newCardId    = changeCardId,
            };
            TD_Card card = null;
            for (int i = 0; i < listObj.Count; ++i)
            {
                card = listObj[i] as TD_Card;
                if (card.id == info.configId)
                {
                    card.isFight = 0;
                    panel.cardGrid.UpdateCustomData(card);
                }
            }
            HeroTeamMediator.heroTeamMediator.dropInfo.skillID.Remove(info.configId);
        }
        HeroTeamMediator.heroTeamMediator.dropInfo.skillID.Add(changeCardId);
        NSocket.GetInstance().SendData(Request.CardEnterTeamReq, msg);
        info.configId    = changeCardId;
        info.isFight     = 1; // 上阵的卡牌
        drapCard.isFight = 1;
        int fightCount = UtilTools.IntParse(panel.cardCount.text.Split('/')[0]) + 1;

        panel.cardCount.text = string.Format("{0}/{1}", fightCount, cardInfoList.cardList.Count);
        panel.fightGrid.UpdateCustomData(info);
        panel.cardGrid.UpdateCustomData(drapCard);
        HeroTeamMediator.heroTeamMediator.panel.cardGrid.UpdateCustomData(HeroTeamMediator.heroTeamMediator.dropInfo);
    }
コード例 #4
0
        /// <summary>
        /// 初始化场景
        /// </summary>
        /// <returns></returns>
        private static void InitData(PlayerID playerID)
        {
            BattleGroup battleGroup = new BattleGroup();
            Random      rand        = new Random();

            for (int i = 0; i < maxCamps; i++)
            {
                CampInfo campInfo = new CampInfo();
                int      idIndex  = 0;
                for (int j = 0; j < maxItems / 2; j++)
                {
                    CardMsg card = new CardMsg();
                    float   rd;

                    if ((idIndex == 0) && (j == maxItems / 2 - 1))
                    {
                        rd = bornStandard + 1;
                    }
                    else
                    {
                        rd = rand.Next(0, 100);
                    }
                    if (rd > bornStandard)
                    {
                        card.IsBorn  = true;
                        card.MaxHp   = 30;
                        card.Atk     = rand.Next(50, 80);
                        card.Def     = rand.Next(30, 60);
                        card.Speed   = rd;
                        card.BornPos = j;
                        card.Id      = idIndex;
                        idIndex++;
                        campInfo.CardItems.Add(card);
                    }
                }
                campInfo.Camp       = (Camps)i;
                campInfo.ItemsCount = campInfo.CardItems.Count;
                battleGroup.campInfo.Add(campInfo);
            }
            if (battleGroupDict.ContainsKey(playerID))
            {
                battleGroupDict.Remove(playerID);
            }
            battleGroupDict.Add(playerID, battleGroup);
        }