public LeaderCard(CardFaction faction, CardIdentity identity, int initiative, int skill) : base(faction, identity, initiative) { Skill = skill; }
public CombatantCard(CardFaction faction, CardIdentity identity, int initiative, int maxHitpoints, int currentHitpoints, int attack, int defense, int maxMoral, int remainingMoral, Rank rank) : base(faction, identity, initiative) { MaxHitpoints = maxHitpoints; CurrentHitpoints = currentHitpoints; Attack = attack; Defense = defense; MaxMoral = maxMoral; RemainingMoral = remainingMoral; Rank = rank; }
public SpyCard(CardFaction faction, CardIdentity identity, int initiative) : base(faction, identity, initiative) { }
public Card(CardFaction faction, CardIdentity identity, int initiative) { Faction = faction; Identity = identity; Initiative = initiative; }