コード例 #1
0
        public async Task <IActionResult> FixCardText()
        {
            IList <Card> cards = _context.Cards.ToList();


            foreach (Card c in cards)
            {
                try
                {
                    StringWriter stringWriter = new StringWriter();
                    string       newText;

                    CardEffects cardEffects = _context.CardEffects.Where(x => x.CardId == c.CardId).FirstOrDefault();

                    HttpUtility.HtmlDecode(cardEffects.Text, stringWriter);
                    newText = stringWriter.ToString();


                    cardEffects.Text = newText;
                    _context.Update(cardEffects);

                    await _context.SaveChangesAsync();
                }
                catch
                {
                }
            }


            return(View());
        }
コード例 #2
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        protected override void PlayableCards()
        {
            foreach (CardComponent card in ActiveInvestigator.Hand.ListCards)
            {
                CardEffects.Add(new CardEffect(
                                    card: card,
                                    effect: () => new MoveCardAction(card, ActiveInvestigator.InvestigatorDiscard).RunNow(),
                                    type: EffectType.Choose,
                                    name: "Descartar " + card.Info.Name));
            }

            foreach (CardComponent card in ActiveInvestigator.InvestigatorDiscard.ListCards)
            {
                if (card.Info.Subtype_code != "weakness" && card.Info.Subtype_code != "basicweakness")
                {
                    CardEffects.Add(new CardEffect(
                                        card: card,
                                        effect: () => ReturnMulliganCard(card),
                                        type: EffectType.Choose,
                                        name: "Devolver " + card.Info.Name));
                }
            }

            IEnumerator ReturnMulliganCard(CardComponent card)
            {
                if (card.CurrentZone.ListCards.Last() != card)
                {
                    yield return(card.transform.DOLocalMoveX(1, GameData.ANIMATION_TIME_DEFAULT).WaitForCompletion());
                }
                yield return(new MoveCardAction(card, ActiveInvestigator.Hand).RunNow());
            }
        }
コード例 #3
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    private void Start()
    {
        fighter1           = GameObject.Find("Fighter1").transform;
        fighter2           = GameObject.Find("Fighter2").transform;
        fighter1Properties = fighter1.GetComponent <Properties>();
        fighter2Properties = fighter2.GetComponent <Properties>();
        _cardDatabase      = GameObject.Find("CardDatabase").GetComponent <CardDatabase>();
        _cardEffects       = GameObject.Find("CardDatabase").GetComponent <CardEffects>();
        _battleScreen      = GetComponent <BattleScreen>();

        _cardDatabase.LoadCardDatabase();
        fighter1Properties.fighterName = GameObject.Find("Client").GetComponent <Client>().clientName;
        fighter1.Find("FighterName").GetComponent <Text>().text = fighter1Properties.fighterName;
        fighter2Properties.fighterName = GameObject.Find("Client").GetComponent <Client>().opponentName;
        fighter2.Find("FighterName").GetComponent <Text>().text = fighter2Properties.fighterName;

        fighter1Properties.oldHP     = fighter1Properties.maxHP;
        fighter2Properties.oldHP     = fighter2Properties.maxHP;
        fighter1Properties.currentHP = fighter1Properties.maxHP;
        fighter2Properties.currentHP = fighter2Properties.maxHP;

        fighter1.Find("HPBar").transform.Find("Text").GetComponent <Text>().text = fighter1Properties.maxHP.ToString();
        fighter2.Find("HPBar").transform.Find("Text").GetComponent <Text>().text = fighter2Properties.maxHP.ToString();

        Init();
    }
コード例 #4
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 protected override void PlayableCards()
 {
     CardEffects.AddRange(ChosenCardEffects);
     if (CardEffects.Count < 1)
     {
         AnyIsClicked = true;
     }
 }
コード例 #5
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 public Inflame()
 {
     UniqueCardId = new Guid("48002444-bad6-4b18-8b2c-0c92fe675758");
     CardEffects.Add(CardEffect.AddStrengthSelf, new CardEffectValueObject(typeof(int), 2));
     CardColor     = CardColor.Red;
     CardType      = CardType.Power;
     CardUseType   = CardUseType.Default;
     UpgradeTarget = null;
     CardRarity    = CardRarity.Normal;
     Cost          = 1;
     Name          = "Inflame";
     Description   = "Gain 2 Strength";
 }
コード例 #6
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 public NewCard()
 {
     UniqueCardId = new Guid("764d2334-94d2-48fd-8219-07cb51e54324");
     CardEffects.Add(CardEffect.AddBlockSelf, new CardEffectValueObject(typeof(int), 50));
     CardColor     = CardColor.Colorless;
     CardType      = CardType.Skill;
     CardUseType   = CardUseType.Exhaust;
     UpgradeTarget = null;
     CardRarity    = CardRarity.Mythic;
     Cost          = 1;
     Name          = "New Card";
     Description   = "New Card from modded content";
 }
コード例 #7
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ファイル: GhostlyArmor.cs プロジェクト: chrisgeeraedts/Icarus
 public GhostlyArmor()
 {
     UniqueCardId = new Guid("b901657f-683a-4545-ad9d-bedeae61212b");
     CardEffects.Add(CardEffect.AddBlockSelf, new CardEffectValueObject(typeof(int), 10));
     CardColor     = CardColor.Red;
     CardType      = CardType.Skill;
     CardUseType   = CardUseType.Default;
     UpgradeTarget = null;
     CardRarity    = CardRarity.Normal;
     Cost          = 1;
     Name          = "Ghostly Armor";
     Description   = "Gain 10 Block.";
 }
コード例 #8
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 public WarCry()
 {
     UniqueCardId = new Guid("590f79c1-da0e-4d0a-8abf-fdf3498a10f6");
     CardEffects.Add(CardEffect.DrawCards, new CardEffectValueObject(typeof(int), 1));
     CardColor     = CardColor.Red;
     CardType      = CardType.Skill;
     CardUseType   = CardUseType.Exhaust;
     UpgradeTarget = null;
     CardRarity    = CardRarity.Normal;
     Cost          = 0;
     Name          = "Warcry";
     Description   = "Draw 1 card. Put a card from your hand onto the top of your draw pile.";
 }
コード例 #9
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ファイル: Card.cs プロジェクト: ac3343/ac3343.github.io
    public Card(string a_sName, string a_sDesc, string a_sDamage)
    {
        m_cardName = a_sName;
        m_cardDesc = a_sDesc;
        m_tag1     = a_sDamage;

        float damage = 0;

        float.TryParse(a_sDamage, out damage);

        m_Effect     = CardEffects.Attack(damage);
        m_CrewEffect = CardEffects.AttackCrew(damage);
    }
コード例 #10
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 public Disarm()
 {
     UniqueCardId = new Guid("360f51a4-054f-466a-b690-645df9b4dcab");
     CardEffects.Add(CardEffect.AddStrengthEnemy, new CardEffectValueObject(typeof(int), -2));
     CardColor     = CardColor.Red;
     CardType      = CardType.Skill;
     CardUseType   = CardUseType.Exhaust;
     UpgradeTarget = null;
     CardRarity    = CardRarity.Normal;
     Cost          = 1;
     Name          = "Disarm";
     Description   = "Enemy loses 2 Strength";
 }
コード例 #11
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 public BattleTrance()
 {
     UniqueCardId = new Guid("c06ddf6a-e3c7-4dec-9da9-629b3b3d650e");
     CardEffects.Add(CardEffect.DrawCards, new CardEffectValueObject(typeof(int), 3));
     CardColor     = CardColor.Red;
     CardType      = CardType.Skill;
     CardUseType   = CardUseType.Default;
     UpgradeTarget = null;
     CardRarity    = CardRarity.Normal;
     Cost          = 0;
     Name          = "Battle Trance";
     Description   = "Draw 3 cards. You cannot draw additional cards this turn";
 }
コード例 #12
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 public ShrugItOff()
 {
     UniqueCardId = new Guid("a41ed1dc-2d36-40b6-ba45-e0b4695f2ccf");
     CardEffects.Add(CardEffect.AddBlockSelf, new CardEffectValueObject(typeof(int), 8));
     CardColor     = CardColor.Red;
     CardType      = CardType.Attack;
     CardUseType   = CardUseType.Default;
     UpgradeTarget = null;
     CardRarity    = CardRarity.Normal;
     Cost          = 1;
     Name          = "Shrug It Off";
     Description   = "Gain 8 Block. Draw 1 card.";
 }
コード例 #13
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 public Intimidate()
 {
     UniqueCardId = new Guid("ee687027-d342-441b-8434-b919d2b8b85a");
     CardEffects.Add(CardEffect.AddWeakEnemy, new CardEffectValueObject(typeof(int), 1));
     CardColor     = CardColor.Red;
     CardType      = CardType.Power;
     CardUseType   = CardUseType.Exhaust;
     UpgradeTarget = null;
     CardRarity    = CardRarity.Normal;
     Cost          = 1;
     Name          = "Intimidate";
     Description   = "Apply 1 Weak to ALL enemies";
 }
コード例 #14
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ファイル: BodySlam.cs プロジェクト: chrisgeeraedts/Icarus
 public BodySlam()
 {
     UniqueCardId = new Guid("8df6594b-0e7e-4609-91cb-57cbbde759df");
     CardEffects.Add(CardEffect.DamageAsBlock, null);
     CardColor     = CardColor.Red;
     CardType      = CardType.Attack;
     CardUseType   = CardUseType.Default;
     UpgradeTarget = null;
     CardRarity    = CardRarity.Normal;
     Cost          = 1;
     Name          = "Body Slam";
     Description   = "Deal damage equal to your Block";
 }
コード例 #15
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 public Bloodletting()
 {
     UniqueCardId = new Guid("8b8c062e-d085-4896-8c6b-82ea5cb4d04c");
     CardEffects.Add(CardEffect.GainEnergy, new CardEffectValueObject(typeof(int), 1));
     CardEffects.Add(CardEffect.LoseHealth, new CardEffectValueObject(typeof(int), 3));
     CardColor     = CardColor.Red;
     CardType      = CardType.Skill;
     CardUseType   = CardUseType.Exhaust;
     UpgradeTarget = null;
     CardRarity    = CardRarity.Normal;
     Cost          = 0;
     Name          = "Bloodletting";
     Description   = "Lose 3 HP, Gain 1 Energy";
 }
コード例 #16
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ファイル: BurningPact.cs プロジェクト: chrisgeeraedts/Icarus
 public BurningPact()
 {
     UniqueCardId = new Guid("7839238f-7bd0-4d49-8bcd-66302dc3e0bd");
     CardEffects.Add(CardEffect.ExhaustCard, new CardEffectValueObject(typeof(int), 1));
     CardEffects.Add(CardEffect.DrawCards, new CardEffectValueObject(typeof(int), 2));
     CardColor     = CardColor.Red;
     CardType      = CardType.Skill;
     CardUseType   = CardUseType.Default;
     UpgradeTarget = null;
     CardRarity    = CardRarity.Normal;
     Cost          = 1;
     Name          = "Burning Pact";
     Description   = "Exhaust 1 card. Draw 2 cards.";
 }
コード例 #17
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ファイル: TrueGrit.cs プロジェクト: chrisgeeraedts/Icarus
 public TrueGrit()
 {
     UniqueCardId = new Guid("a2e5e06e-3dbe-427e-8080-c0a1dfbeebfd");
     CardEffects.Add(CardEffect.AddBlockSelf, new CardEffectValueObject(typeof(int), 7));
     CardEffects.Add(CardEffect.ExhaustCard, null);
     CardColor     = CardColor.Red;
     CardType      = CardType.Skill;
     CardUseType   = CardUseType.Default;
     UpgradeTarget = null;
     CardRarity    = CardRarity.Normal;
     Cost          = 1;
     Name          = "True Grit";
     Description   = "Gain 7 Block. Exhaust a card in your hand";
 }
コード例 #18
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ファイル: Arnaments.cs プロジェクト: chrisgeeraedts/Icarus
 public Arnaments()
 {
     UniqueCardId = new Guid("764d2334-94d2-48fd-8219-07cb51e54324");
     CardEffects.Add(CardEffect.AddBlockSelf, new CardEffectValueObject(typeof(int), 5));
     CardEffects.Add(CardEffect.UpgradeCard, null);
     CardColor     = CardColor.Red;
     CardType      = CardType.Attack;
     CardUseType   = CardUseType.Default;
     UpgradeTarget = null;
     CardRarity    = CardRarity.Average;
     Cost          = 1;
     Name          = "Arnaments";
     Description   = "Gain 5 Block and upgrade a card in your hand for the rest of combat.";
 }
コード例 #19
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    // Start is called before the first frame update
    void Start()
    {
        playerStatsScript   = GameObject.Find("Player").GetComponent <PlayerStats>();
        backgroundMouseFlag = GameObject.Find("Field Background").GetComponent <BackgroundMouseFlag>();

        selected      = false;
        myHUDPosition = transform.position;

        myCardStats   = GetComponent <CardStats>();
        myCardEffects = GetComponent <CardEffects>();
        myRenderer    = GetComponent <Renderer>();

        listOfAlliedUnitsToSpawn = new List <GameObject>();
    }
コード例 #20
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ファイル: Defend_Plus2.cs プロジェクト: chrisgeeraedts/Icarus
        public DefendPlus2()
        {
            UniqueCardId = new Guid("4e99a125-0815-412e-a112-b9088119d0b6");
            var value = 10;

            CardEffects.Add(CardEffect.AddBlockSelf, new CardEffectValueObject(value.GetType(), value));
            CardColor   = CardColor.Red;
            CardType    = CardType.Skill;
            CardUseType = CardUseType.Default;
            CardRarity  = CardRarity.Normal;
            Cost        = 1;
            Name        = "Defend++";
            Description = "Gain 10 Block";
        }
コード例 #21
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        public Defend()
        {
            UniqueCardId = new Guid("c704e77b-2208-435c-b2ef-83b557b2aa0c");
            var value = 5;

            CardEffects.Add(CardEffect.AddBlockSelf, new CardEffectValueObject(value.GetType(), value));
            CardColor     = CardColor.Red;
            CardType      = CardType.Skill;
            CardUseType   = CardUseType.Default;
            UpgradeTarget = typeof(DefendPlus);
            CardRarity    = CardRarity.Normal;
            Cost          = 1;
            Name          = "Defend";
            Description   = "Gain 5 Block";
        }
コード例 #22
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        public DefendPlus()
        {
            UniqueCardId = new Guid("f50d89a8-c94a-4583-8877-254d1d7af693");
            var value = 7;

            CardEffects.Add(CardEffect.AddBlockSelf, new CardEffectValueObject(value.GetType(), value));
            CardColor     = CardColor.Red;
            CardType      = CardType.Skill;
            CardUseType   = CardUseType.Default;
            UpgradeTarget = typeof(DefendPlus2);
            CardRarity    = CardRarity.Normal;
            Cost          = 1;
            Name          = "Defend+";
            Description   = "Gain 7 Block";
        }
コード例 #23
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 public Evolve()
 {
     UniqueCardId = new Guid("47d86ae7-c34c-4dcc-a845-a0e291d63ffa");
     CardEffects.Add(CardEffect.AddPowerToHero, new CardEffectValueObject(typeof(EvolvePower), new EvolvePower(this)
     {
         PowerTrigger = PowerTrigger.OnCardDraw
     }));
     CardColor     = CardColor.Red;
     CardType      = CardType.Power;
     CardUseType   = CardUseType.Default;
     UpgradeTarget = null;
     CardRarity    = CardRarity.Normal;
     Cost          = 1;
     Name          = "Evolve";
     Description   = "Whenever you draw a Status card, draw 1 card.";
 }
コード例 #24
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 public Metallicize()
 {
     UniqueCardId = new Guid("20def8cd-9b13-4cf1-a717-98fcdfa94d13");
     CardEffects.Add(CardEffect.AddPowerToHero, new CardEffectValueObject(typeof(MetallicizePower), new MetallicizePower(this)
     {
         PowerTrigger = PowerTrigger.EndOfPlayerTurn
     }));
     CardColor     = CardColor.Red;
     CardType      = CardType.Power;
     CardUseType   = CardUseType.Default;
     UpgradeTarget = null;
     CardRarity    = CardRarity.Normal;
     Cost          = 1;
     Name          = "Metallicize";
     Description   = "At the end of your turn, gain 3 Block";
 }
コード例 #25
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 public Dropkick()
 {
     UniqueCardId = new Guid("37755ad4-a6d6-446a-b0f4-2736c8e45c74");
     CardEffects.Add(CardEffect.Damage, new CardEffectValueObject(typeof(DamageMultipleTimesEffect), new DamageMultipleTimesEffect()
     {
         DamageAmount = 5, HitTimes = 1
     }));
     CardColor     = CardColor.Red;
     CardType      = CardType.Attack;
     CardUseType   = CardUseType.Default;
     UpgradeTarget = null;
     CardRarity    = CardRarity.Normal;
     Cost          = 1;
     Name          = "Dropkick";
     Description   = "Deal 5 damage. If the enemy has Vulnerable, gain 1 Energy and draw 1 card";
 }
コード例 #26
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 public HeavyBlade()
 {
     UniqueCardId = new Guid("3c27f381-00a0-415a-97ab-1d18337bbfaf");
     CardEffects.Add(CardEffect.Damage, new CardEffectValueObject(typeof(DamageMultipleTimesEffect), new DamageMultipleTimesEffect()
     {
         DamageAmount = 14, HitTimes = 1
     }));
     CardColor     = CardColor.Red;
     CardType      = CardType.Attack;
     CardUseType   = CardUseType.Default;
     UpgradeTarget = null;
     CardRarity    = CardRarity.Normal;
     Cost          = 2;
     Name          = "Heavy Blade";
     Description   = "Deal 14 damage. Strength affects this card 3 times.";
 }
コード例 #27
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ファイル: TwinStrike.cs プロジェクト: chrisgeeraedts/Icarus
 public TwinStrike()
 {
     UniqueCardId = new Guid("590f79c1-da0e-4d0a-8abf-fdf3498a10f6");
     CardEffects.Add(CardEffect.Damage, new CardEffectValueObject(typeof(DamageMultipleTimesEffect), new DamageMultipleTimesEffect()
     {
         DamageAmount = 5, HitTimes = 2
     }));
     CardColor     = CardColor.Red;
     CardType      = CardType.Skill;
     CardUseType   = CardUseType.Default;
     UpgradeTarget = null;
     CardRarity    = CardRarity.Normal;
     Cost          = 1;
     Name          = "Twin Strike";
     Description   = "Deal 5 damage twice";
 }
コード例 #28
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ファイル: Corruption.cs プロジェクト: chrisgeeraedts/Icarus
 public Corruption()
 {
     UniqueCardId = new Guid("ac378a4d-5f5a-48e1-804a-1d6db98a8668");
     CardEffects.Add(CardEffect.AddPowerToHero, new CardEffectValueObject(typeof(CorruptionPower), new CorruptionPower(this)
     {
         PowerTrigger = PowerTrigger.Always
     }));
     CardColor     = CardColor.Red;
     CardType      = CardType.Power;
     CardUseType   = CardUseType.Default;
     UpgradeTarget = null;
     CardRarity    = CardRarity.Normal;
     Cost          = 3;
     Name          = "Corruption";
     Description   = "Skills cost 0. Whenever you play a Skill, Exhaust it.";
 }
コード例 #29
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 public SwordBoomerang()
 {
     UniqueCardId = new Guid("0963394e-b1e2-4147-ab10-9f2589829e7f");
     CardEffects.Add(CardEffect.DamageRandomTargets, new CardEffectValueObject(typeof(DamageMultipleTimesEffect), new DamageMultipleTimesEffect()
     {
         DamageAmount = 3, HitTimes = 3
     }));
     CardColor     = CardColor.Red;
     CardType      = CardType.Attack;
     CardUseType   = CardUseType.Default;
     UpgradeTarget = null;
     CardRarity    = CardRarity.Normal;
     Cost          = 1;
     Name          = "Sword Boomerang";
     Description   = "Deal 3 damage to a random enemy 3 times";
 }
コード例 #30
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 public BloodForBlood()
 {
     UniqueCardId = new Guid("c06ddf6a-e3c7-4dec-9da9-629b3b3d650e");
     CardEffects.Add(CardEffect.Damage, new CardEffectValueObject(typeof(DamageMultipleTimesEffect), new DamageMultipleTimesEffect()
     {
         DamageAmount = 18, HitTimes = 1
     }));
     CardColor     = CardColor.Red;
     CardType      = CardType.Attack;
     CardUseType   = CardUseType.Default;
     UpgradeTarget = null;
     CardRarity    = CardRarity.Normal;
     Cost          = 4;
     Name          = "Blood for Blood";
     Description   = "Costs 1 less energy for each time you lose HP this combat. Deal 18 damage";
 }