public void OnEndDrag(PointerEventData e) { DispatchEvent(GameEventType.END_CARD_DRAG, true, isDropSuccessfull); handView.Show(() => { handView.canvasGroup.blocksRaycasts = true; _dragDropController.OnDragEnd(e, isDropSuccessfull); }); }
public void OnEndDrag(PointerEventData e) { handView.canvasGroup.blocksRaycasts = true; _dragDropController.OnDragEnd(e, isDropSuccessfull); }