public void createCardsForDeck(ICardFactory cardFactory) { this.CardFactory = cardFactory; for (int i = 0; i < 4; i++) { CardDeck.Add(CardFactory.CreateWildCard(CardType.Wild)); CardDeck.Add(CardFactory.CreateWildCard(CardType.WildDrawFour)); } foreach (CardColor color in Enum.GetValues(typeof(CardColor))) { foreach (CardType type in Enum.GetValues(typeof(CardType))) { if (type != CardType.Wild && type != CardType.WildDrawFour) { CardDeck.Add(CardFactory.CreateCard(color, type)); if (type != CardType.Zero) { CardDeck.Add(CardFactory.CreateCard(color, type)); } } } } }
public void ReturnCardTest() { CardDeck target = new CardDeck(); PlayingCard card = target.Deal(); target.Add(card); card = target.Deal(); Assert.AreEqual("KS", card.Code); }
private static void TestComposite() { CardDeck deck = new CardDeck(); CardDeck attackDeck = new CardDeck(); CardDeck defenseDeck = new CardDeck(); attackDeck.Add(new Card("Basic Infantry", 12, 0)); attackDeck.Add(new Card("Cavalry Unit", 32, 5)); defenseDeck.Add(new Card("Wooden Shield", 0, 6)); defenseDeck.Add(new Card("Iron Shield", 0, 9)); defenseDeck.Add(new Card("Royal Armor", 0, 40)); deck.Add(new Card("Small Beast", 16, 25)); deck.Add(new Card("High Elf", 20, 10)); deck.Add(attackDeck); deck.Add(defenseDeck); Console.WriteLine(deck.Display()); }
private static void TestComposite() { CardDeck deck = new CardDeck(); CardDeck attackDeck = new CardDeck(); CardDeck defenseDeck = new CardDeck(); attackDeck.Add(new Card("Basic Infantry Unit", 12, 15)); attackDeck.Add(new Card("Advanced Infantry Unit", 25, 18)); attackDeck.Add(new Card("Cavarly Unit", 32, 24)); defenseDeck.Add(new Card("Wooden Shield", 0, 6)); defenseDeck.Add(new Card("Iron Shield", 0, 9)); defenseDeck.Add(new Card("Shining Royal Armor", 0, 40)); deck.Add(attackDeck); deck.Add(new Card("Small Beast", 16, 3)); deck.Add(new Card("High Elf Rogue", 22, 7)); deck.Add(defenseDeck); Console.WriteLine(deck.Display()); }
public void ShuffleDeck() { var rnd = new Random(); var rndDeck = new CardDeck(); rndDeck.Clear(); while (Deck.Count > 0) { var rndThis = rnd.Next(Deck.Count); rndDeck.Add(Deck[rndThis]); Deck.Remove(Deck[rndThis]); } Deck = rndDeck; }
public Deck() { this.RandomNr = new Random();//Instantiated in this Constructor cus i use it in drawCard(); this.CardDeck = new List <Card>(); string[] suitnames = { "of Spades", "of Hearts", "of Diamonds", "of Clubs" }; foreach (string suit in suitnames) { for (int i = 1; i <= 13; i++) { CardDeck.Add(new Card(suit, i)); } } }
public Deck() { this.RandomNr = new Random(); this.CardDeck = new List <Card>(); string[] suitnames = { "of Spades", "of Hearts", "of Diamonds", "of Clubs" }; // Foreach suit add 13 cards and the suit name to our list/deck of cards // This creates our deck of cards. foreach (string suit in suitnames) { // WARNING: This might create a bug making no card have the Value of 1 // Meaning the deck will have no Ace's // To fix this simply set: int i = 0; for (int i = 1; i < 14; i++) { CardDeck.Add(new Card(suit, i)); } } }
public void addCard(BasicCard card) { CardDeck.Add(card); }
public void Add_CardIsNull_ThrowsArgumentNullException() { _deck.Add(null); }