public void LoadExample() { CardDataCollection dc = CardDataCollection.LoadFromResources("Tactics"); for (int i = 0; i < dc.data.Length; i++) { currentCard = dc.data[i]; AddCardToList(); } ToggleUIInteraction(false); }
private void Start() { CardDataCollection basicData = CardDataCollection.LoadFromResources("Basics"); basicCards = basicData.data; CardDataCollection tacticData = CardDataCollection.LoadFromResources("Tactics"); tacticCards = tacticData.data; CardDataCollection dtData = CardDataCollection.LoadFromResources("DelayTactics"); delayTacticCards = dtData.data; CardDataCollection wData = CardDataCollection.LoadFromResources("Weapons"); weaponCards = wData.data; CardDataCollection aData = CardDataCollection.LoadFromResources("Armors"); armorCards = aData.data; CardDataCollection mData = CardDataCollection.LoadFromResources("Mounts"); mountCards = mData.data; CardDataCollection tData = CardDataCollection.LoadFromResources("Treasures"); treasureCards = tData.data; CardDataCollection hrData = CardDataCollection.LoadFromResources("heroes_red"); heroes_redCards = hrData.data; CardDataCollection hgData = CardDataCollection.LoadFromResources("heroes_green"); heroes_greenCards = hgData.data; CardDataCollection hbData = CardDataCollection.LoadFromResources("heroes_blue"); heroes_blueCards = hbData.data; CardDataCollection hcData = CardDataCollection.LoadFromResources("heroes_colorless"); heroes_ColorlessCards = hcData.data; CardDataCollection hgodData = CardDataCollection.LoadFromResources("heroes_god"); heroes_GodCards = hgodData.data; versionLabel.text = "Version: " + version; }