int handValue() { int aceCount = 0; int handVal = 0; foreach (GameObject c in cards) { CardController cc = c.GetComponent <CardController>(); if (!cc.cardCalculated) { cc.CalculateCard(Random.Range(0, 51)); } if (cc.value == CardController.Value.ace) { aceCount++; handVal += 11; } else { handVal += cc.cardVal; } } if (handVal > 21) { if (aceCount > 0) { handVal -= 10; aceCount--; } } return(handVal); }