void Init() { _ResourcesBar = GetComponent <ResourcesBar>(); RandomPlayer(); _tokenManager.Init(); _warTrackManager.Init(); //_wonderManager.Init(); _cardManager.Init(); CardAvailableManager.SetCardStates(); _ResourcesBar.UpdateBar(); }
public void ChangeCurrentPlayer() { //NextPlayer = _CurrentPlayer; //_CurrentPlayer = _CurrentPlayer == _players[0] ? _players[1] : _players[0]; CardAvailableManager.SetCardStates(); }