private void DisplayCards() { Card1.DisplayCard(game.PlayerHand[0].CardName); Card2.DisplayCard(game.PlayerHand[1].CardName); Card3.DisplayCard(game.PlayerHand[2].CardName); upFaced.DisplayCard(game.upFacedCard.CardName); Card4.DisplayCard(game.ComputerHand[0].CardName); Card5.DisplayCard(game.ComputerHand[1].CardName); Card6.DisplayCard(game.ComputerHand[2].CardName); }
public void Open() { GetComponent <CardManagerScr>().Box1(); Bground.SetActive(false); Bgroundopen.SetActive(true); TempCard = new List <Card>(); for (int i = 0; i < 6; i++) { TempCard.Add(CardManager.AllCards[Random.Range(0, CardManager.AllCards.Count)]); } //card1 = CardManager.AllCards[Random.Range(0, CardManager.AllCards.Count)]; card1 = TempCard[0]; Card1 = Instantiate(cardpref, CardField1, false); Card1.GetComponent <CardInfoScr>().ShowCardInfo(card1); // GetComponent<SaveScript>().CollectionCardTemp.Add(card1); // Debug.Log(GetComponent<SaveScript>().sv.CollectionCard.Count); //card2 = CardManager.AllCards[Random.Range(0, CardManager.AllCards.Count)]; card2 = TempCard[1]; Card2 = Instantiate(cardpref, CardField2, false); Card2.GetComponent <CardInfoScr>().ShowCardInfo(card2); // GetComponent<SaveScript>().CollectionCardTemp.Add(card2); //card3 = CardManager.AllCards[Random.Range(0, CardManager.AllCards.Count)]; card3 = TempCard[2]; Card3 = Instantiate(cardpref, CardField3, false); Card3.GetComponent <CardInfoScr>().ShowCardInfo(card3); // GetComponent<SaveScript>().CollectionCardTemp.Add(card3); //card4 = CardManager.AllCards[Random.Range(0, CardManager.AllCards.Count)]; card4 = TempCard[3]; Card4 = Instantiate(cardpref, CardField4, false); Card4.GetComponent <CardInfoScr>().ShowCardInfo(card4); // GetComponent<SaveScript>().CollectionCardTemp.Add(card4); //card5 = CardManager.AllCards[Random.Range(0, CardManager.AllCards.Count)]; card5 = TempCard[4]; Card5 = Instantiate(cardpref, CardField5, false); Card5.GetComponent <CardInfoScr>().ShowCardInfo(card5); // GetComponent<SaveScript>().CollectionCardTemp.Add(card5); //card6 = CardManager.AllCards[Random.Range(0, CardManager.AllCards.Count)]; card6 = TempCard[5]; Card6 = Instantiate(cardpref, CardField6, false); Card6.GetComponent <CardInfoScr>().ShowCardInfo(card6); // GetComponent<SaveScript>().CollectionCardTemp.Add(card6); // GetComponent<SaveScript>().SaveData(); }
private void DisplayCards() { Card1.DisplayCard(game.PlayerHand[0].CardName); Card2.DisplayCard(game.PlayerHand[1].CardName); Card3.DisplayCard(game.PlayerHand[2].CardName); Card4.DisplayCard(game.PlayerHand[3].CardName); Card5.DisplayCard(game.PlayerHand[4].CardName); Card6.DisplayCard(game.PlayerHand[5].CardName); Card7.DisplayCard(game.PlayerHand[6].CardName); Card8.DisplayCard(game.PlayerHand[7].CardName); UpCard.DisplayCard(game.upFacedCard.CardName); BackCard.DisplayCard("DC"); }
public bool IsValid() { if (Street < 1 || Street > 3) { return(false); } if (Street == 1) { return(Card1.IsValid() && Card2.IsValid() && Card3.IsValid()); } if (Street == 2) { return(Card1.IsValid() && Card2.IsValid() && Card3.IsValid() && Card4.IsValid()); } if (Street == 3) { return(Card1.IsValid() && Card2.IsValid() && Card3.IsValid() && Card4.IsValid() && Card5.IsValid()); } return(false); }