public void SaveDeck() { CalculTotal(); Deck d = new Deck(); d.InitDeck(); for (int i = 0; i < allCards.Length; i++) { Actions action = null; switch (allCards[i].GetCardType() - 1) { case 0: action = new Arrow(); break; case 1: action = new Magic(); break; case 2: action = new Sword(); break; case 3: action = new Move(); break; case 4: action = new Shield(); break; } action.InitAction(); action.SetCardAmount(allCards[i].GetStrength()); Card1 c = new Card1(); c.SetCard(action); d.AddCard(c, i); } if (lastCalcul < 100 && deckText.text != "") { FileReader.GetInstance().SaveDeck(deckText.text, d); } }
public void RecoverActions(bool isLeft, int actionIndex, int actionAmount) { Actions lAction = null; Actions rAction = null; switch (actionIndex) { case 0: if (isLeft) { lAction = new Arrow(); } else { rAction = new Arrow(); } break; case 1: if (isLeft) { lAction = new Magic(); } else { rAction = new Magic(); } break; case 2: if (isLeft) { lAction = new Move(); } else { rAction = new Move(); } break; case 3: if (isLeft) { lAction = new Shield(); } else { rAction = new Shield(); } break; case 4: if (isLeft) { lAction = new Sword(); } else { rAction = new Sword(); } break; } if (isLeft) { _leftAction.SetCard(lAction); _leftAction.GetSelectedAction().InitAction(); _leftAction.GetSelectedAction().SetCardAmount(actionAmount); } else { _rightAction.SetCard(rAction); _rightAction.GetSelectedAction().InitAction(); _rightAction.GetSelectedAction().SetCardAmount(actionAmount); } }
public Card1[] ReadFile(string deckName) { fileName = deckName + ".txt"; Card1[] newDeck = new Card1[10]; int index = 0; StreamReader sr = new StreamReader(fullPath + "/" + fileName); string fileContents = sr.ReadToEnd(); sr.Close(); List <string> infos = new List <string>(); string[] lines = fileContents.Split("\n"[0]); foreach (string line in lines) { // not a comment line if (!line.Contains("#")) { infos.Add(line); } } for (int i = 0; i < infos.Count; i++) { if (!infos[i].Contains("=")) { // white line } else { string[] action1s = infos[i].Split('='); int id1 = int.Parse(action1s[0]); int amount1 = int.Parse(action1s[1]); Actions action1 = null; switch (id1) { case 0: action1 = new Arrow(); break; case 1: action1 = new Magic(); break; case 2: action1 = new Sword(); break; case 3: action1 = new Move(); break; case 4: action1 = new Shield(); break; } action1.InitAction(); action1.SetCardAmount(amount1); Card1 c = new Card1(); c.SetCard(action1); newDeck[index] = c; index++; } } return(newDeck); }