public override void CompTick() { if (caravanIsWorking && Find.TickManager.TicksGame > workWillBeDoneAtTick) { CaravanVisitUtility.SettlementVisitedNow(caravan: (Caravan)parent)?.GetComponent <WorldObjectComp_SettlementBumperCropComp>().DoOutcome(caravan: (Caravan)parent); } }
public bool ShouldCancel() { if (!trader.CanTradeNow) { return(true); } if (trader is Pawn traderPawn) { if (!traderPawn.Spawned || !playerNegotiator.Spawned) { return(true); } return(traderPawn.Position.DistanceToSquared(playerNegotiator.Position) > 2 * 2); } if (trader is Settlement traderBase) { var caravan = playerNegotiator.GetCaravan(); if (caravan == null) { return(true); } if (CaravanVisitUtility.SettlementVisitedNow(caravan) != traderBase) { return(true); } } return(false); }
public static Command TradeCommand(LandedShip caravan) { Pawn bestNegotiator = CaravanVisitUtility.BestNegotiator(caravan); Command_Action command_Action = new Command_Action(); command_Action.defaultLabel = "CommandTrade".Translate(); command_Action.defaultDesc = "CommandTradeDesc".Translate(); command_Action.icon = DropShipUtility.TradeCommandTex; command_Action.action = delegate { Settlement factionBase = CaravanVisitUtility.SettlementVisitedNow(caravan); if (factionBase != null && factionBase.CanTradeNow) { caravan.UnloadCargoForTrading(); //Find.WindowStack.Add(new Dialog_TradeFromShips(caravan, bestNegotiator, factionBase)); Find.WindowStack.Add(new Dialog_TradeFromShips(caravan, bestNegotiator, factionBase)); string empty = string.Empty; string empty2 = string.Empty; PawnRelationUtility.Notify_PawnsSeenByPlayer(factionBase.Goods.OfType <Pawn>(), ref empty, ref empty2, "LetterRelatedPawnsTradingWithFactionBase".Translate(), false); if (!empty2.NullOrEmpty()) { Find.LetterStack.ReceiveLetter(empty, empty2, LetterDefOf.Good, factionBase, null); } } }; if (bestNegotiator == null) { command_Action.Disable("CommandTradeFailNoNegotiator".Translate()); } return(command_Action); }
public override string CompInspectStringExtra() { if (CaravanVisitUtility.SettlementVisitedNow(caravan: (Caravan)parent)?.GetComponent <WorldObjectComp_SettlementBumperCropComp>()?.CaravanIsWorking ?? false) { return("MFI_CaravanWorking".Translate()); } return(string.Empty); }
private static void WorldReachUtility_PostFix(ref bool __result, Caravan c) { var settlement = CaravanVisitUtility.SettlementVisitedNow(caravan: c); WorldObjectComp_SettlementBumperCropComp bumperCropComponent = settlement?.GetComponent <WorldObjectComp_SettlementBumperCropComp>(); if (bumperCropComponent != null) { __result = !bumperCropComponent.CaravanIsWorking; } }
public override IEnumerable <Gizmo> GetGizmos() { if (this.IsPlayerControlled) { Command_Action command_Action = new Command_Action(); command_Action.defaultLabel = "CommandLaunchShip".Translate(); command_Action.defaultDesc = "CommandLaunchShipDesc".Translate(); command_Action.icon = DropShipUtility.LaunchSingleCommandTex; command_Action.action = delegate { SoundDef.Named("ShipTakeoff_SuborbitalLaunch").PlayOneShotOnCamera(); this.ships[0].StartChoosingDestination(this.ships[0], false); }; yield return(command_Action); if (Find.WorldSelector.SingleSelectedObject == this) { yield return(TravelingShipsUtility.ShipTouchdownCommand(this, true)); yield return(TravelingShipsUtility.ShipTouchdownCommand(this, false)); } Settlement factionBase = CaravanVisitUtility.SettlementVisitedNow(this); if (factionBase != null && factionBase.CanTradeNow) { yield return(TravelingShipsUtility.TradeCommand(this)); } if (CaravanJourneyDestinationUtility.AnyJurneyDestinationAt(base.Tile)) { yield return(CaravanJourneyDestinationUtility.TakeOffCommand(base.Tile)); } if (!this.ships.Any(x => x.ParkingMap == null)) { Command_Action command_Action4 = new Command_Action(); command_Action4.defaultLabel = "CommandTravelParkingPosition".Translate(); command_Action4.defaultDesc = "CommandTravelParkingPositionDesc".Translate(); command_Action4.icon = DropShipUtility.ReturnParkingFleet; command_Action4.action = delegate { foreach (ShipBase ship in this.ships) { ship.TryLaunch(new GlobalTargetInfo(ship.ParkingPosition, ship.ParkingMap), PawnsArriveMode.CenterDrop, TravelingShipArrivalAction.EnterMapFriendly, false); } }; yield return(command_Action4); } } }
public override string GetInspectString() { StringBuilder stringBuilder = new StringBuilder(); if (this.Resting) { stringBuilder.Append("CaravanResting".Translate()); } else if (this.AllOwnersDowned) { stringBuilder.Append("AllCaravanMembersDowned".Translate()); } else if (this.pather.Moving) { if (this.pather.arrivalAction != null) { stringBuilder.Append(this.pather.arrivalAction.ReportString); } else { stringBuilder.Append("CaravanTraveling".Translate()); } } else { Settlement factionBase = CaravanVisitUtility.SettlementVisitedNow(this); if (factionBase != null) { stringBuilder.Append("CaravanVisiting".Translate(new object[] { factionBase.Label })); } else { stringBuilder.Append("CaravanWaiting".Translate()); } } return(stringBuilder.ToString()); }
static void ReopenTradingWindowLocally(Caravan caravan, Command __result) { var original = ((Command_Action)__result).action; ((Command_Action)__result).action = () => { if (Multiplayer.Client != null && Multiplayer.WorldComp.trading.Any(t => t.trader == CaravanVisitUtility.SettlementVisitedNow(caravan))) { Find.WindowStack.Add(new TradingWindow()); return; } original(); }; }