public void Turn(float xinput) { wheelColliderFL.steerAngle = xinput * cartype.GetSteeringResponsiveness() * 25.0f; // * Time.deltaTime; wheelColliderFR.steerAngle = xinput * cartype.GetSteeringResponsiveness() * 25.0f; // * Time.deltaTime; //wheelColliderFL.steerAngle = Mathf.LerpAngle(wheelColliderFL.steerAngle, xinput * cartype.GetMaxSteeringAngle(), Time.deltaTime * cartype.GetSteeringResponsiveness()); //wheelColliderFR.steerAngle = Mathf.LerpAngle(wheelColliderFR.steerAngle, xinput * cartype.GetMaxSteeringAngle(), Time.deltaTime * cartype.GetSteeringResponsiveness()); }