private void OnCollisionEnter2D(Collision2D other) { if (other.gameObject.CompareTag("Car")) { Stop(); ChangeSpeed(0); GameVariables._pauseGame = true; AudioManager._audioManager.Play("Crash"); status.SetDelay(); ParticleSystem par = Instantiate(particleAngry, transform.position, Quaternion.identity); par.transform.parent = transform; HappyParameter.parameterManager.ParameterAccident(); } }