// Use this for initialization public void OnObjectSpawn() { GetComponent <Rigidbody2D>().AddForce( new Vector2(0, speed * 100) ); objectPooler = GameObject.Find("Object Pooler").GetComponent <ObjectPooler>(); carSpawnScript = GameObject.Find("Cars").GetComponent <CarSpawnScript>(); }
void Start() { car = this.gameObject; spawnManager = GameObject.Find("SpawnManager"); if (spawnManager != null) { spawnScript = spawnManager.GetComponent <CarSpawnScript>(); } else { Debug.Log("Spawn manager not found"); } shieldActive = false; }