コード例 #1
0
ファイル: LibraryMenu.cs プロジェクト: taboo1/arena
    // [HideInInspector] public GameObject car;
    // Use this for initialization
    void Awake()
    {
        secondCanvas = GameObject.Find("SecondCanvas");
        fireBackground = GameObject.Find("FireBackground");
        fireStart = GameObject.Find("FireStart");
        garage = GameObject.FindObjectOfType<Garage>();
        taskMenu = GameObject.FindObjectOfType<TaskMenu>();
        kaController = GameObject.FindObjectOfType<KAController>();
        waitBackground = GameObject.FindObjectOfType<WaitBackground>();
        mainScreen = GameObject.FindObjectOfType<MainScreen>();
        bg = GameObject.Find("BG");
        carsInfo = GetComponent<CarsInfo>();
        filling = GameObject.FindObjectOfType<Filling>();
        carChanger = GameObject.FindObjectOfType<CarChanger>();
        dustSmall = GameObject.Find("DustSmall");
        windowWarning = GameObject.FindObjectOfType<WindowWarning>();
        windowConfirmation = GameObject.FindObjectOfType<WindowConfirmation>();

        mainBonus = GetComponent<MainBonus>();

        dailyEvents = GetComponent<DailyEvents>();
        moneyBar = GameObject.FindObjectOfType<MoneyBar>();

        boosterMenu = GameObject.FindObjectOfType<BoosterMenu>();

        dailyGiftMenu = GameObject.FindObjectOfType<DailyGiftMenu>();

        backMenuButton = GameObject.FindObjectOfType<BackMenuButton>();
        /*
        car = garage.transform.Find("Car").gameObject;
        if (car == null)
            CreateCar();    */
    }
コード例 #2
0
ファイル: LibraryMenu.cs プロジェクト: bigstupidx/DriverX
    // [HideInInspector] public GameObject car;

    // Use this for initialization
    void Awake()
    {
        secondCanvas       = GameObject.Find("SecondCanvas");
        fireBackground     = GameObject.Find("FireBackground");
        fireStart          = GameObject.Find("FireStart");
        garage             = GameObject.FindObjectOfType <Garage>();
        taskMenu           = GameObject.FindObjectOfType <TaskMenu>();
        kaController       = GameObject.FindObjectOfType <KAController>();
        waitBackground     = GameObject.FindObjectOfType <WaitBackground>();
        mainScreen         = GameObject.FindObjectOfType <MainScreen>();
        bg                 = GameObject.Find("BG");
        carsInfo           = GetComponent <CarsInfo>();
        filling            = GameObject.FindObjectOfType <Filling>();
        carChanger         = GameObject.FindObjectOfType <CarChanger>();
        dustSmall          = GameObject.Find("DustSmall");
        windowWarning      = GameObject.FindObjectOfType <WindowWarning>();
        windowConfirmation = GameObject.FindObjectOfType <WindowConfirmation>();

        mainBonus = GetComponent <MainBonus>();

        dailyEvents = GetComponent <DailyEvents>();
        moneyBar    = GameObject.FindObjectOfType <MoneyBar>();

        boosterMenu = GameObject.FindObjectOfType <BoosterMenu>();

        dailyGiftMenu = GameObject.FindObjectOfType <DailyGiftMenu>();

        backMenuButton = GameObject.FindObjectOfType <BackMenuButton>();

        /*
         * car = garage.transform.Find("Car").gameObject;
         * if (car == null)
         *  CreateCar();    */
    }
コード例 #3
0
ファイル: Garage.cs プロジェクト: bigstupidx/DriverX
 // Use this for initialization
 void Start()
 {
     carChanger  = transform.GetComponentInChildren <CarChanger>();
     libraryMenu = GameObject.FindObjectOfType <LibraryMenu>();
 }
コード例 #4
0
ファイル: Garage.cs プロジェクト: taboo1/arena
 // Use this for initialization
 void Start()
 {
     carChanger = transform.GetComponentInChildren<CarChanger>();
     libraryMenu = GameObject.FindObjectOfType<LibraryMenu>();
 }