private void Start() { agentStepCount = 0; forceMultiplier = 500.0f; carAcademy = FindObjectOfType <CarAcademy>(); bc = GetComponent <BoxCollider>(); rb = GetComponent <Rigidbody>(); }
private void Awake() { _spawnPosition = transform.parent; _speed = 15f; _rayPerception = GetComponentInChildren <RayPerception3D>(); _agentSpawner = FindObjectOfType <AgentSpawner>(); _carAcademy = FindObjectOfType <CarAcademy>(); }
// Use this for initialization void Start() { academy = FindObjectOfType <CarAcademy> (); }