public void Refuel_ShouldAddToCurrentFuelAmountProvidedFuelAmount_CurrentValue() { var car = new Car.Car(Color.Black, "Ford", 5.7f, 40); car.Refuel(14.0f); car.FuelLevel.Should().Be(14); }
public IAYC(Form3 f, Car.Car car) { InitializeComponent(); label5.Text = car.Model; label6.Text = car.Number; label7.Text = car.IsFree.ToString(); label8.Text = car.PricePerDay.ToString(); label10.Text = car.Days.ToString(); }
public void Drive_ShouldIncreaseOdometerAndCalculateFuelNeededToDrive_ExceptionIfFuelIsNotEnought() { var car = new Car.Car(Color.Black, "Ford", 5.7f, 40); car.Refuel(14.0f); car.Drive(100); car.Odometer.Should().Be(100); }
private void GestureControllerOnReleased(SwipeInput obj) { if (!_currentCarClicked) { return; } _currentCarClicked.SetCarMoving(false); _currentCarClicked = null; _isMovingCar = false; }
public void Drive_ShouldResetDailyOdometer_Zero() { var car = new Car.Car(Color.Black, "Ford", 5.7f, 40); car.Refuel(10); car.Drive(10); car.Drive(20); car.ResetDailyOdometer(); car.DailyOdometer.Should().Be(0); }
public void Property_ShouldReturnCarInfoProperties_CurrentValues() { var car = new Car.Car(Color.Black, "Ford", 5.7f, 40); var carFuelLevel = car.FuelLevel; var odometer = car.Odometer; var dailyOdometer = car.DailyOdometer; carFuelLevel.Should().Be(0); odometer.Should().Be(0); dailyOdometer.Should().Be(0); }
public void Property_ShouldReturnValueProvidedInTheCtor_CorrectValues() { var car = new Car.Car(Color.Black, "Ford", 5.7f, 40); var carColor = car.Color; var carBrand = car.Brand; var carFuelConsumption = car.FuelConsumption; var carTankCapacity = car.TankCapacity; carColor.Should().Be(Color.Black); carBrand.Should().Be("Ford"); carFuelConsumption.Should().Be(5.7f); carTankCapacity.Should().Be(40); }
private void GestureControllerOnPressed(SwipeInput obj) { _lastSwipeInput = obj; Ray ray = mainCam.ScreenPointToRay(obj.EndPosition); if (!Physics.Raycast(ray, out RaycastHit hit, 500f)) { return; } if (hit.collider.GetComponent <Car.Car>()) { _isMovingCar = true; Car.Car hitCar = hit.collider.GetComponent <Car.Car>(); _currentCarClicked = hitCar; Vector3 point = hit.point; point.y = 0; _currentCarClicked.SetTargetPosition(point + touchOffset); _currentCarClicked.SetCarMoving(true); } }
public void Reset() { car = new Car.Car(); }
public CheapCarBuilder() { car = new Car.Car(); }
public ExpensiveCarBuilder() { car = new Car.Car(); }
public CarPictures(string path, Car.Car car) { this.Path = path; this.Car = car; }
public void Dispose() { _car = null; _current = default(T); _index = -1; }
public CarEnumerator(Car.Car <T> car) { _car = car; _index = -1; _current = default(T); }
public void Session06() { #region NameSpace Car.Car car = new Car.Car() { Code = "MS650", Brand = "Merc", Name = "Merc S650 Maybach", Price = 900000 }; car.Run(); car.Stop(); Vehicle.Car car1 = new Vehicle.Car(); MotoBike motoBike = new MotoBike("", "", "", 1, ""); motoBike.Run(); motoBike.Stop(); #endregion #region Exception try { // Chứa đoạn code muốn bắt lỗi / có khả năng xảy ra lỗi int a = 10, b = 1; int d = a / b; //car = null; car.Run(); throw new Exception("Lỗi rồi hihi"); } catch (IndexOutOfRangeException ex) { // Khi lỗi chương trình sẽ chạy vào đây Console.WriteLine(ex.Message); } catch (Exception ex) { // Khi lỗi chương trình sẽ chạy vào đây Console.WriteLine(ex.Message); } finally { // Lúc nào cũng chạy vào đây } try { int[] arr = new int[] { 1, 3, 2 }; Console.WriteLine(arr[3]); } catch (LoiRoi ex) { Console.WriteLine(ex.Message); } catch (Exception ex) { Console.WriteLine(ex.Message); } #endregion #region Delegate IntIntToInt iiToInt = new IntIntToInt(Sum); Console.WriteLine(iiToInt(1, 2)); iiToInt = new IntIntToInt(Minus); Console.WriteLine(iiToInt(1, 2)); int c = IiTi(true)(1, 2); #endregion }
/// <summary> /// Initialize new node with field Car /// </summary> /// <param name="newCar">Object to add like value for field car</param> public Node(Car.Car newCar) { Car = newCar; }
public void Car_ShouldCreate_NotNullObject() { var car = new Car.Car(Color.Black, "Ford", 5.7f, 40); car.Should().NotBeNull(); }