public LearnEngineState(int ram, int shoot) { ramCount = ram; shootCount = shoot; engineTrainingSpawner = (GameObject)Resources.Load("EngineTrainingSpawner"); shootTrainingSpawner = (GameObject)Resources.Load("ShootTrainingSpawner"); spawnerOffset = new Vector3(57, 5, 0); sd = ShipDriver.Get(); cd = CaptainDriver.Get(); }
public IntroState() { sd = ShipDriver.Get(); cd = CaptainDriver.Get(); }
public LearnMovementState() { sd = ShipDriver.Get(); cd = CaptainDriver.Get(); }