public CapsuleTransform CreateCopy() { CapsuleTransform copy = new CapsuleTransform(); copy.OverrideValues(this); copy.m_IsCopy = true; return(copy); }
//Apply a capsule transform to the actual collider object. Update contextual information public void ApplyCapsuleTransform(CapsuleTransform a_CapsuleTransform) { m_CapsuleTransform.OverrideValues(a_CapsuleTransform); UpdateContextInfo(); }