コード例 #1
0
 void FixedUpdate()
 {
     if (player != null && !player.isDead())
     {
         Vector2 smoothedPosition = Vector2.Lerp(
             transform.position, player.transform.position, smoothSpeed * Time.deltaTime);
         transform.position = new Vector3(smoothedPosition.x
                                          , smoothedPosition.y, zOffset);
     }
 }