public bool payEmployees() { employees.Sort(Citizen.jobTimeComparison); foreach (Citizen e in employees) { double wage = 0; CapitalistCity location = (CapitalistCity)this.owner; if (e.getEducation() == 0) { wage = location.getMinimumWage(); } if (e.getEducation() == 1) { wage = location.getMinimumWage() * 1.5; } if (e.getEducation() == 2) { wage = location.getMinimumWage() * 2; } e.recievePay(wage, location.getWageTax()); money -= wage; if (money <= 0) { return(false); } } return(true); }
//Called before other Starts() void Awake() { gameMap = GameObject.FindObjectOfType <HexMap>(); gameMap.Begin(); turn = 1; players = new List <Player>(); int numPlayers = 1; players.Add(new Player(0, true)); for (int i = 1; i < numPlayers; i++) { players.Add(new AIPlayer(i, Random.Range(0, 1) > .5f)); } unitToGameObject = new Dictionary <Unit, GameObject>(); //Debug.Log("Game Manager started"); foreach (Player p in players) { Hex[,] hexes = HexMap.hexes; City c = new City(hexes, true, true, p); if (p.communist) { c = new CommunistCity(hexes, true, true, p); } else if (!p.communist) { c = new CapitalistCity(hexes, true, true, p); } p.city = c; } g = new GlobalMarket(); Camera cam = FindObjectOfType <Camera>(); gameMap.colorHexes(cam.transform.position); playing = players[0]; playing.StartTurn(); unitToGameObject = new Dictionary <Unit, GameObject>(); }