protected void GenerateBasicText(string labelText, out TMP_Text count) { TMP_Text label = CanvasUtility.CreateTextFromSettings(Settings); label.fontSize = 3; label.text = labelText; count = CanvasUtility.CreateTextFromSettings(Settings, new Vector3(0, -0.4f, 0)); count.text = "0"; count.fontSize = 4; }
protected void GenerateBasicText(string labelText, out TMP_Text count) { TMP_Text label = CanvasUtility.CreateTextFromSettings(Settings); label.fontSize = 3; label.text = labelText; HUDCanvas canvas = CanvasUtility.GetCanvasSettingsFromID(Settings.CanvasID); count = CanvasUtility.CreateTextFromSettings(Settings, new Vector3(0, -0.4f * (10 / canvas.PositionScale), 0)); count.text = "0"; count.fontSize = 4; }
public override void CounterInit() { timeText = CanvasUtility.CreateTextFromSettings(Settings); timeText.fontSize = 4; length = atsc.songLength; songBPM = gcssd.difficultyBeatmap.level.beatsPerMinute; if (coreGameHUD != null) { GameObject baseGameProgress = SongProgressPanelGO(ref coreGameHUD); UnityEngine.Object.Destroy(baseGameProgress); // I'm sorry, little one. } if (Settings.Mode != ProgressMode.Percent) { var canvas = CanvasUtility.GetCanvasFromID(Settings.CanvasID); if (canvas != null) { ImageView backgroundImage = CreateRing(canvas); backgroundImage.rectTransform.anchoredPosition = timeText.rectTransform.anchoredPosition; backgroundImage.CrossFadeAlpha(0.05f, 1f, false); backgroundImage.transform.localScale = ringSize / 10; backgroundImage.type = Image.Type.Simple; progressRing = CreateRing(canvas); progressRing.rectTransform.anchoredPosition = timeText.rectTransform.anchoredPosition; progressRing.transform.localScale = ringSize / 10; } } }
public override void CounterInit() { ColorUtility.TryParseHtmlString("#FFA500", out orange); modifiersModel = SCGameplayModsModel(ref scoreController); IDifficultyBeatmap beatmap = data.difficultyBeatmap; int maxRawScore = ScoreModel.MaxRawScoreForNumberOfNotes(beatmap.beatmapData.notesCount); maxPossibleScore = ScoreModel.GetModifiedScoreForGameplayModifiersScoreMultiplier(maxRawScore, modifiersModel.GetTotalMultiplier(data.gameplayModifiers)); stats = playerDataModel.playerData.GetPlayerLevelStatsData(beatmap); highScore = stats.highScore; if (scoreConfig.Enabled && Settings.UnderScore) { counter = CanvasUtility.CreateTextFromSettings(scoreConfig, SCORE_COUNTER_OFFSET); } else { counter = CanvasUtility.CreateTextFromSettings(Settings); } counter.alignment = TextAlignmentOptions.Top; counter.fontSize = Settings.TextSize; SetPersonalBest((float)highScore / maxPossibleScore); }
public override void CounterInit() { right = saberManager.rightSaber; left = saberManager.leftSaber; switch (Settings.Mode) { case SpeedMode.Average: case SpeedMode.SplitAverage: GenerateBasicText("Average Speed", out averageCounter); break; case SpeedMode.Top5Sec: GenerateBasicText("Recent Top Speed", out fastestCounter); break; case SpeedMode.Both: case SpeedMode.SplitBoth: GenerateBasicText("Average Speed", out averageCounter); var label = CanvasUtility.CreateTextFromSettings(Settings, new Vector3(0, -1, 0)); label.fontSize = 3; label.text = "Recent Top Speed"; fastestCounter = CanvasUtility.CreateTextFromSettings(Settings, new Vector3(0, -1.4f, 0)); fastestCounter.text = "0"; break; } }
public override void CounterInit() { string defaultValue = FormatLabel(0, 0, Settings.AveragePrecision); var label = CanvasUtility.CreateTextFromSettings(Settings); label.text = "Average Cut"; label.fontSize = 3; Vector3 leftOffset = Vector3.up * -0.2f; TextAlignmentOptions leftAlign = TextAlignmentOptions.Top; if (Settings.SeparateSaberCounts) { cutCounterRight = CanvasUtility.CreateTextFromSettings(Settings, new Vector3(0.2f, -0.2f, 0)); cutCounterRight.lineSpacing = -26; cutCounterRight.text = Settings.SeparateCutValues ? $"{defaultValue}\n{defaultValue}\n{defaultValue}" : $"{defaultValue}"; cutCounterRight.alignment = TextAlignmentOptions.TopLeft; leftOffset = new Vector3(-0.2f, -0.2f, 0); leftAlign = TextAlignmentOptions.TopRight; } cutCounterLeft = CanvasUtility.CreateTextFromSettings(Settings, leftOffset); cutCounterLeft.lineSpacing = -26; cutCounterLeft.text = Settings.SeparateCutValues ? $"{defaultValue}\n{defaultValue}\n{defaultValue}" : $"{defaultValue}"; cutCounterLeft.alignment = leftAlign; scoreController.scoringForNoteFinishedEvent += ScoreController_scoringForNoteFinishedEvent; }
private void InitClassicMode() { // Yeah this is required. // If the Score Counter is all alone on its own Canvas with nothing to accompany them, // I need to give 'em a friend or else they get shy and hide away in the void. _ = CanvasUtility.CreateTextFromSettings(Settings, null); ScoreUIController scoreUIController = coreGameHUD.GetComponentInChildren <ScoreUIController>(); TextMeshProUGUI old = ScoreUIText(ref scoreUIController); // Setup Score Text GameObject baseGameScore = RelativeScoreGO(ref coreGameHUD); relativeScoreText = baseGameScore.GetComponent <TextMeshProUGUI>(); relativeScoreText.color = Color.white; // Setup Rank Text GameObject baseGameRank = ImmediateRankGO(ref coreGameHUD); rankText = baseGameRank.GetComponent <TextMeshProUGUI>(); rankText.color = Color.white; // Set up parenting Canvas currentCanvas = CanvasUtility.GetCanvasFromID(Settings.CanvasID); old.rectTransform.SetParent(currentCanvas.transform, true); baseGameScore.transform.SetParent(old.transform, true); // Hide score if we're not using it. if (!Configuration.Instance.showScore) { UnityEngine.Object.Destroy(baseGameScore.gameObject); } // Adjust font sizes. // TODO: Pull this from config? relativeScoreText.fontSize = 10; rankText.fontSize = 30; baseGameRank.transform.SetParent(old.transform, true); RectTransform pointsTextTransform = old.rectTransform; HUDCanvas currentSettings = CanvasUtility.GetCanvasSettingsFromID(Settings.CanvasID); Vector2 anchoredPos = CanvasUtility.GetAnchoredPositionFromConfig(Settings) + (offset * (3f / currentSettings.PositionScale)); pointsTextTransform.localPosition = anchoredPos * currentSettings.PositionScale; pointsTextTransform.localPosition = new Vector3(pointsTextTransform.localPosition.x, pointsTextTransform.localPosition.y, 0); pointsTextTransform.localEulerAngles = Vector3.zero; UnityEngine.Object.Destroy(coreGameHUD.GetComponentInChildren <ImmediateRankUIPanel>()); InitPercentageRing(); // Shift text into proper positions rankText.rectTransform.anchoredPosition += rankScoreOffset; relativeScoreText.rectTransform.anchoredPosition += rankScoreOffset; //relativeScoreAndImmediateRank.relativeScoreOrImmediateRankDidChangeEvent += UpdateClassicModeText; UpdateClassicModeText(); }
public override void CounterInit() { // Yeah this is required. // If the Score Counter is all alone on its own Canvas with nothing to accompany them, // I need to give 'em a friend or else they get shy and hide away in the void. _ = CanvasUtility.CreateTextFromSettings(Settings, null); ScoreUIController scoreUIController = coreGameHUD.GetComponentInChildren <ScoreUIController>(); TextMeshProUGUI old = ScoreUIText(ref scoreUIController); GameObject baseGameScore = RelativeScoreGO(ref coreGameHUD); relativeScoreText = baseGameScore.GetComponent <TextMeshProUGUI>(); relativeScoreText.color = Color.white; GameObject baseGameRank = ImmediateRankGO(ref coreGameHUD); rankText = baseGameRank.GetComponent <TextMeshProUGUI>(); rankText.color = Color.white; Canvas currentCanvas = CanvasUtility.GetCanvasFromID(Settings.CanvasID); old.rectTransform.SetParent(currentCanvas.transform, true); baseGameScore.transform.SetParent(old.transform, true); baseGameRank.transform.SetParent(old.transform, true); if (!mainConfig.ItalicText) { old.fontStyle = relativeScoreText.fontStyle = rankText.fontStyle = FontStyles.Normal; Vector3 localPosition = relativeScoreText.rectTransform.localPosition; relativeScoreText.rectTransform.localPosition = new Vector3(0, localPosition.y, localPosition.z); localPosition = rankText.rectTransform.localPosition; rankText.rectTransform.localPosition = new Vector3(0, localPosition.y, localPosition.z); } switch (Settings.Mode) { case ScoreMode.RankOnly: Object.Destroy(baseGameScore.gameObject); break; case ScoreMode.ScoreOnly: Object.Destroy(baseGameRank.gameObject); break; } RectTransform pointsTextTransform = old.rectTransform; HUDCanvas currentSettings = CanvasUtility.GetCanvasSettingsFromID(Settings.CanvasID); Vector2 anchoredPos = CanvasUtility.GetAnchoredPositionFromConfig(Settings) + (offset * (3f / currentSettings.PositionScale)); pointsTextTransform.localPosition = anchoredPos * currentSettings.PositionScale; pointsTextTransform.localPosition = new Vector3(pointsTextTransform.localPosition.x, pointsTextTransform.localPosition.y, 0); pointsTextTransform.localEulerAngles = Vector3.zero; Object.Destroy(coreGameHUD.GetComponentInChildren <ImmediateRankUIPanel>()); relativeScoreAndImmediateRank.relativeScoreOrImmediateRankDidChangeEvent += UpdateText; UpdateText(); }
public override void CounterInit() { right = playerController.rightSaber; left = playerController.leftSaber; switch (Settings.Mode) { case SpeedMode.Average: case SpeedMode.SplitAverage: GenerateBasicText("Average Speed", out averageCounter); break; case SpeedMode.Top5Sec: GenerateBasicText("Recent Top Speed", out fastestCounter); SharedCoroutineStarter.instance.StartCoroutine(FastestSpeed()); break; case SpeedMode.Both: case SpeedMode.SplitBoth: GenerateBasicText("Average Speed", out averageCounter); var label = CanvasUtility.CreateTextFromSettings(Settings, new Vector3(0, -1, 0)); label.fontSize = 3; label.text = "Recent Top Speed"; fastestCounter = CanvasUtility.CreateTextFromSettings(Settings, new Vector3(0, -1.4f, 0)); SharedCoroutineStarter.instance.StartCoroutine(FastestSpeed()); break; } }
public override void CounterInit() { if (setupData.practiceSettings != null && setupData.practiceSettings.startInAdvanceAndClearNotes) { float startTime = setupData.practiceSettings.startSongTime; // This LINQ statement is to ensure compatibility with Practice Mode / Practice Plugin notesLeft = noteCountProcessor.Data.Count(x => x.time > startTime); } else { notesLeft = noteCountProcessor.NoteCount; } if (Settings.LabelAboveCount) { GenerateBasicText("Notes Remaining", out counter); counter.text = notesLeft.ToString(); } else { counter = CanvasUtility.CreateTextFromSettings(Settings); counter.text = $"Notes Remaining: {notesLeft}"; counter.fontSize = 2; } }
public override void CounterInit() { try { _logger.Debug("Attempting to Initialize FPS Counter"); _targetFramerate = (int)XRDevice.refreshRate; _logger.Debug($"Target framerate = {_targetFramerate}"); _counterText = CanvasUtility.CreateTextFromSettings(Settings); _counterText.color = Color.white; _counterText.fontSize = 2.5f; _counterText.lineSpacing = -50f; if (!_config.ShowRing) { return; } var canvas = CanvasUtility.GetCanvasFromID(Settings.CanvasID); if (canvas == null) { return; } _ringImage = _fpsCounterUtils.CreateRing(canvas); _ringImage.rectTransform.anchoredPosition = _counterText.rectTransform.anchoredPosition; _ringImage.transform.localScale = _ringSize / 10; } catch (Exception ex) { _logger.Error("FPS Counter Done"); _logger.Error(ex); } }
public override void CounterInit() { modifiersModel = SCGameplayModsModel(ref scoreController); IDifficultyBeatmap beatmap = data.difficultyBeatmap; int maxRawScore = ScoreModel.MaxRawScoreForNumberOfNotes(noteCountProcessor.NoteCount); maxPossibleScore = ScoreModel.GetModifiedScoreForGameplayModifiersScoreMultiplier(maxRawScore, modifiersModel.GetTotalMultiplier(data.gameplayModifiers)); stats = playerDataModel.playerData.GetPlayerLevelStatsData(beatmap); highScore = stats.highScore; if (scoreConfig.Enabled && Settings.UnderScore) { HUDCanvas scoreCanvas = CanvasUtility.GetCanvasSettingsFromID(scoreConfig.CanvasID); counter = CanvasUtility.CreateTextFromSettings(scoreConfig, SCORE_COUNTER_OFFSET * (3f / scoreCanvas.PositionScale)); } else { counter = CanvasUtility.CreateTextFromSettings(Settings); } counter.alignment = TextAlignmentOptions.Top; counter.fontSize = Settings.TextSize; pbRatio = (float)highScore / maxPossibleScore; SetPersonalBest((float)highScore / maxPossibleScore); ScoreUpdated(0); }
public override void CounterInit() { string defaultValue = FormatTimeDependence(0, GetDecimals()); var label = CanvasUtility.CreateTextFromSettings(Settings); label.text = "Time Dependence"; label.fontSize = 3; Vector3 leftOffset = Vector3.up * -0.2f; TextAlignmentOptions leftAlign = TextAlignmentOptions.Top; if (Configuration.Instance.separateSaber) { _counterRight = CanvasUtility.CreateTextFromSettings(Settings, new Vector3(0.2f, -0.2f, 0)); _counterRight.lineSpacing = -26; _counterRight.text = defaultValue; _counterRight.alignment = TextAlignmentOptions.TopLeft; leftOffset = new Vector3(-0.2f, -0.2f, 0); leftAlign = TextAlignmentOptions.TopRight; } _counterLeft = CanvasUtility.CreateTextFromSettings(Settings, leftOffset); _counterLeft.lineSpacing = -26; _counterLeft.text = defaultValue; _counterLeft.alignment = leftAlign; }
public override void CounterInit() { IDifficultyBeatmap beatmap = data.difficultyBeatmap; maxPossibleScore = ScoreModel.ComputeMaxMultipliedScoreForBeatmap(beatmapData); stats = playerDataModel.playerData.GetPlayerLevelStatsData(beatmap); highScore = stats.highScore; if (scoreConfig.Enabled && Settings.UnderScore) { HUDCanvas scoreCanvas = CanvasUtility.GetCanvasSettingsFromID(scoreConfig.CanvasID); counter = CanvasUtility.CreateTextFromSettings(scoreConfig, SCORE_COUNTER_OFFSET * (3f / scoreCanvas.PositionScale)); } else { counter = CanvasUtility.CreateTextFromSettings(Settings); } counter.alignment = TextAlignmentOptions.Top; counter.fontSize = Settings.TextSize; pbRatio = (float)highScore / maxPossibleScore; SetPersonalBest(pbRatio); ScoreUpdated(0); }
public override void CounterInit() { var header = CanvasUtility.CreateTextFromSettings(Settings); header.text = "William Gay"; header.fontSize = 3; williamGayness = CanvasUtility.CreateTextFromSettings(Settings, new Vector3(0, -0.4f, 0)); }
public override void CounterInit() { Logger.log.Debug("Creating nightscout counter..."); bgText = CanvasUtility.CreateTextFromSettings(Settings); bgText.text = "--- mg/dl"; bgText.color = Color.white; UpdateText(null, NightscoutDataService.cachedData); NightscoutDataService.BGEvent += UpdateText; }
private void InitPercentMode() { // Required. We need to get a handle to the game's default score counter and destroy it. _ = CanvasUtility.CreateTextFromSettings(Settings, null); ScoreUIController scoreUIController = coreGameHUD.GetComponentInChildren <ScoreUIController>(); TextMeshProUGUI old = ScoreUIText(ref scoreUIController); GameObject baseGameScore = RelativeScoreGO(ref coreGameHUD); GameObject baseGameRank = ImmediateRankGO(ref coreGameHUD); // Set up parenting Canvas currentCanvas = CanvasUtility.GetCanvasFromID(Settings.CanvasID); old.rectTransform.SetParent(currentCanvas.transform, true); baseGameScore.transform.SetParent(old.transform, true); baseGameRank.transform.SetParent(old.transform, true); // Destroy Score UnityEngine.Object.Destroy(baseGameScore.gameObject); // Destroy Rank UnityEngine.Object.Destroy(baseGameRank.gameObject); if (!Configuration.Instance.showScore) { old.fontSize = 0; } percentMajorText = CanvasUtility.CreateTextFromSettings(Settings); percentMajorText.fontSize = 7; percentMinorText = CanvasUtility.CreateTextFromSettings(Settings); percentMinorText.fontSize = 3; RectTransform pointsTextTransform = old.rectTransform; HUDCanvas currentSettings = CanvasUtility.GetCanvasSettingsFromID(Settings.CanvasID); Vector2 anchoredPos = CanvasUtility.GetAnchoredPositionFromConfig(Settings) + (offset * (3f / currentSettings.PositionScale)); pointsTextTransform.localPosition = anchoredPos * currentSettings.PositionScale; pointsTextTransform.localPosition = new Vector3(pointsTextTransform.localPosition.x, pointsTextTransform.localPosition.y, 0); pointsTextTransform.localEulerAngles = Vector3.zero; UnityEngine.Object.Destroy(coreGameHUD.GetComponentInChildren <ImmediateRankUIPanel>()); InitPercentageRing(); percentMajorText.rectTransform.anchoredPosition += new Vector2(0.0f, 0.7f); percentMinorText.rectTransform.anchoredPosition += new Vector2(0.0f, -3.0f); prevPercentMajor = -1; prevPercentMinor = -1; //relativeScoreAndImmediateRank.relativeScoreOrImmediateRankDidChangeEvent += UpdatePercentModeText; UpdatePercentModeText(); }
public override void CounterInit() { length = atsc.songLength; songBPM = gcssd.difficultyBeatmap.level.beatsPerMinute; timeText = CanvasUtility.CreateTextFromSettings(Settings); timeText.fontSize = 4; // Set default text, which is visible in Multiplayer // Missing cases are covered by the default "_" case timeText.text = Settings.Mode switch { ProgressMode.Percent when Settings.ProgressTimeLeft => "100%", ProgressMode.Percent when !Settings.ProgressTimeLeft => "0%", ProgressMode.TimeInBeats when Settings.ProgressTimeLeft => $"{Mathf.Round(songBPM / 60 * length / 0.25f) * 0.25f:F2}", ProgressMode.TimeInBeats when !Settings.ProgressTimeLeft => "0.00", _ when Settings.ProgressTimeLeft => $"{atsc.songLength:F2}", _ when !Settings.ProgressTimeLeft => "0:00" }; // I'm sorry, little one. GameObject baseGameProgress = SongProgressPanelGO(ref coreGameHUD); UnityEngine.Object.Destroy(baseGameProgress); if (Settings.Mode != ProgressMode.Percent) { var canvas = CanvasUtility.GetCanvasFromID(Settings.CanvasID); if (canvas != null) { ImageView backgroundImage = CreateRing(canvas); backgroundImage.rectTransform.anchoredPosition = timeText.rectTransform.anchoredPosition; backgroundImage.CrossFadeAlpha(0.05f, 1f, false); backgroundImage.transform.localScale = ringSize / 10; backgroundImage.type = Image.Type.Simple; progressRing = CreateRing(canvas); progressRing.rectTransform.anchoredPosition = timeText.rectTransform.anchoredPosition; progressRing.transform.localScale = ringSize / 10; // Start progress ring at 100% or 0%, depending on how the ring will behave progressRing.fillAmount = (Settings.ProgressTimeLeft && Settings.IncludeRing) ? 1 : 0; } } }
private bool CreateCounter() { _logger.Info("Creating counter"); _counter = CanvasUtility.CreateTextFromSettings(Settings); _counter.fontSize = 3; _counter.text = ""; var canvas = CanvasUtility.GetCanvasFromID(Settings.CanvasID); if (canvas == null) { Logger.logger.Warn("Cannot find counters+ canvas"); return(false); } var counter = AssetBundleManager.SetupCustomCounter(); _customCounter = counter.Icon; _customCounterText = counter.Numbers; if (_customCounter == null || _customCounterText == null) { _logger.Error("Cannot create custom counter"); return(false); } // position the counter as the counters+ one _customCounter.transform.localScale = Vector3.one / 30; _customCounter.transform.SetParent(canvas.transform, false); _customCounter.GetComponent <RectTransform>().anchoredPosition = _counter.rectTransform.anchoredPosition; _customCounter.transform.localPosition -= new Vector3(2, 0, 0); // recenter OnHRUpdate(null, new HRUpdateEventArgs(BPM.Instance.Bpm)); // give it an initial value if (counter.CurrentCanvas != null) { // destroy the unused game obj Object.Destroy(counter.CurrentCanvas); } HRController.OnHRUpdate += OnHRUpdate; return(true); }
public override void CounterInit() { var id = SongDataUtils.GetHash(difficultyBeatmap.level.levelID); songID = new SongID(id, difficultyBeatmap.difficulty); // Don't show anything for unranked songs or if data not initialized if (!ppUtils.DataInitialized() || !ppUtils.IsRanked(songID)) { return; } var gameplayModifiersModelSO = IPA.Utilities.FieldAccessor <RelativeScoreAndImmediateRankCounter, GameplayModifiersModelSO> .Get(relativeScoreAndImmediateRank, "_gameplayModifiersModel"); GameplayModifiers updatedModifiers = ppUtils.AllowedPositiveModifiers(songID) ? gameplayModifiers : GameplayModifierUtils.RemovePositiveModifiers(gameplayModifiers); _multiplier = GameplayModifierUtils.CalculateMultiplier(gameplayModifiersModelSO, updatedModifiers); counter = CanvasUtility.CreateTextFromSettings(Settings); counter.fontSize = 3; relativeScoreAndImmediateRank.relativeScoreOrImmediateRankDidChangeEvent += ScoreUpdated; UpdateCounterText(ppUtils.CalculatePP(songID, _multiplier, ppUtils.AllowedPositiveModifiers(songID))); if (PluginSettings.Instance.relativeGain) { var highScore = playerDataModel.playerData.GetPlayerLevelStatsData(difficultyBeatmap).highScore; if (highScore == 0) { _pbPP = 0; return; } var maxScore = ScoreModel.ComputeMaxMultipliedScoreForBeatmap(beatmapData); var acc = (float)highScore / maxScore; _pbPP = ppUtils.CalculatePP(songID, acc, ppUtils.AllowedPositiveModifiers(songID)); } }
public void UpdateMockCounter(ConfigModel settings) { if (activeMockCounters.TryGetValue(settings, out TMP_Text old)) { if (old != null) { Object.Destroy(old.gameObject); } activeMockCounters.Remove(settings); } if (!settings.Enabled) { return; } TMP_Text @new = canvasUtility.CreateTextFromSettings(settings); @new.text = (settings is CustomConfigModel custom) ? custom.AttachedCustomCounter.Name : settings.DisplayName; @new.color = highlightedConfig == settings ? Color.yellow : Color.white; activeMockCounters.Add(settings, @new); }
private void CreateCounter() { _logger.Info("Creating counter"); _counter = CanvasUtility.CreateTextFromSettings(Settings); _counter.fontSize = 3; }