public void UpdateCanvases() { if (_destroyed) { return; } ClearCanvasStates(); var canvases = Object.FindObjectsOfType <Canvas>().AsEnumerable(); if (Game.IsInstance() && Game.Instance.actScene != null && Game.Instance.actScene.AdvScene != null) { canvases = canvases.Union(Game.Instance.actScene.AdvScene.GetComponentsInChildren <Canvas>(true)); // Also finds disabled canvases, necessary in some cases } foreach (var canvase in canvases) { var cs = new CanvasState(canvase); if (cs.Raycaster != null && cs.HasSelectables()) { if (cs.Canvas.renderMode == RenderMode.ScreenSpaceCamera) { cs.Raycaster.StartCoroutine(ChangeCanvasRenderModeCo(cs.Canvas)); } _canvases.Add(cs); } else { cs.Dispose(); } } }
protected CanvasState(CanvasState prototype) { StrokeDashPattern = prototype.StrokeDashPattern; StrokeSize = prototype.StrokeSize; Transform = new AffineTransform(prototype.Transform); Scale = prototype.Scale; }
public void SetAlpha1ThenFade() { canvasGroup.alpha = 1f; canvasGroup.blocksRaycasts = true; canvasGroup.interactable = true; canvasState = CanvasState.FadeOut; }
public MainPage() { _State = CanvasState.Unloaded; this.InitializeComponent(); ShowStatusBar(); RootPage = this; }
private void SetAlpha1() { canvasGroup.alpha = 1f; canvasGroup.blocksRaycasts = true; canvasGroup.interactable = true; canvasState = CanvasState.Idle; }
private void SetCnvMode(CanvasState state) { SetToGray(); if (state == cnvState) { state = CanvasState.NormalMode; } cnvState = state; ReSyncOnEditor(); Editor.ChangeOpacity(cnvMap.Children, slrDepth.Value, opaqueView, cnvState); switch (state) { case CanvasState.NormalMode: grdNormalMode.Background = selectedMode; break; case CanvasState.EntityMode: grdEntityMode.Background = selectedMode; break; case CanvasState.TileAttributeMode: grdAttributeMode.Background = selectedMode; break; } }
private void ResetTextEditState() { editedTextBox.Parent.Controls.Remove(editedTextBox); editedTextBox = null; editedTextView = null; state = CanvasState.Ready; }
public void ShowPlaybackCanvas(KeyCode key) { if (Input.GetKeyDown(key)) { canvasState = CanvasState.VISIBLE; playbackCanvas.SetActive(true); } }
public void HidePlaybackCanvas(KeyCode key) { if (Input.GetKeyDown(key)) { canvasState = CanvasState.INVISIBLE; playbackCanvas.SetActive(false); } }
private void Reset(object o) { canvasState = CanvasState.StartingValue; vertices.Clear(); FirstVertex = null; SecondVertex = null; Cursor = Cursors.Arrow; (o as Canvas).Children.Clear(); }
public void MainToAddMessage() { Screen.orientation = ScreenOrientation.Portrait; MainCanvas.SetActive(false); AddMessageCanvas.SetActive(true); // 狀態 state = CanvasState.STATE_ADD; }
/// <summary> /// Triggered when the animation outro ends /// </summary> public virtual void OnAnimationEndEnd() { m_state = CanvasState.close; m_isOpen = false; EventManager.Instance.TriggerEvent(new UiEvent(this, m_state)); //if(onUICanvasClose != null) // onUICanvasClose (this); }
/// <summary> /// Triggered when the animation intro ends /// </summary> public virtual void OnAnimationIntroEnd() { m_state = CanvasState.open; m_isOpen = true; EventManager.Instance.TriggerEvent(new UiEvent(this, m_state)); //if(onUICanvasOpen != null) // onUICanvasOpen (this); }
private void LoadShapes(CanvasState canvasState) { var shapesCollection = canvasState.Adapt <ObservableCollection <Shape> >(); foreach (var shape in shapesCollection) { shape.StateChanging += ShapeOnStateChanging; shape.Selected += ShapeOnSelected; _shapes.Add(shape); } }
// Show Canvas method to enable canvas component protected void ShowCanvas(EnableDirection m_direction) { _direction = m_direction; _currentState = CanvasState.Enabled; OnScreenShowCalled(); EnableDisableCanvas(true); if (m_showAnimationListeners.Count <= 0) { OnScreenLoaded(); } }
public void BackToMain() { Screen.orientation = ScreenOrientation.LandscapeRight; MainCanvas.SetActive(true); AddMessageCanvas.SetActive(false); ReadMessageCanvas.SetActive(false); // 狀態 state = CanvasState.STATE_MAIN; }
/// <summary> /// I do not use the start or awake to init the canvas i call taht fundtion from the Navigation controller. /// </summary> public virtual void Init() { m_animation = gameObject.GetComponent <Animation> (); m_textFields = gameObject.GetComponentsInChildren <Text> (); m_state = CanvasState.close; if (m_animation != null) { m_animation.Stop(); } }
// Move canvas to the front of player every frame private IEnumerator MoveToFrontOfPlayer() { while (Vector3.Distance(transform.position, GetFrontOfPlayer()) >= 0.05f) { transform.eulerAngles = playerCam.transform.eulerAngles; float speed = 4f * Time.deltaTime; transform.position = Vector3.MoveTowards(transform.position, GetFrontOfPlayer(), speed); yield return(null); } currentState = CanvasState.InScreen; }
public virtual void OnNotify(CanvasState _currentState, EnableDirection _direction) { if (_currentState == CanvasState.Enabled) { StartShowAnimation(_direction); } else { StartHideAnimation(_direction); } }
// Hide Canvas method to disable canvas component protected void HideCanvas(EnableDirection m_direction) { _direction = m_direction; _currentState = CanvasState.Disabled; OnScreenHideCalled(); // Debug.Log("---m_hideAnimationListener "+m_hideAnimationListeners.Count,gameObject); if (m_hideAnimationListeners.Count <= 0) { EnableDisableCanvas(false); OnScreenHidden(); } }
public virtual void EndDraw() { if (frame == null) { lastFrame = new CanvasState(); return; } lastFrame = new CanvasState(currentFrame); currentFrame = new List <MySprite>(); frame.Value.Dispose(); }
private CanvasState CanvasStateConstruct(ObservableCollection <Shape> shapes) { var canvasState = new CanvasState(); var canvasStateShapesDto = shapes.OfType <RectangleShape>().Adapt <RectangleShapeDto[]>(); var polylineShapeDto = shapes.OfType <PolylineShape>().Adapt <PolylineShapeDto[]>(); var shapesList = new List <ShapeDto>(); shapesList.AddRange(canvasStateShapesDto); shapesList.AddRange(polylineShapeDto); canvasState.ShapesDto = shapesList.ToArray(); return(canvasState); }
/// <summary> /// Close UI canvas /// </summary> public virtual void Close() { m_state = CanvasState.closing; EventManager.Instance.TriggerEvent(new UiEvent(this, m_state)); if (m_animation != null) { m_animation.Play("Outro"); } else { OnAnimationEndEnd(); } }
private void MouseLeftButtonUp() { if (canvasState == CanvasState.DragingVertex) { if (draggingEllipse != null) { draggingEllipse.Stroke = new SolidColorBrush(Colors.BurlyWood); Canvas.SetZIndex(draggingEllipse, 0); } draggingLines.Clear(); draggingVertext = null; draggingEllipse = null; canvasState = CanvasState.StartingValue; } }
/// <summary> /// Open ui canvas /// </summary> /// <param name="param">Parameter.</param> public virtual void Open(System.Object param) { m_state = CanvasState.opening; EventManager.Instance.TriggerEvent(new UiEvent(this, m_state)); if (m_animation != null) { m_animation.Play("Intro"); } else { OnAnimationIntroEnd(); } }
private void canNetwork_MouseDown(object sender, MouseEventArgs e) { ClickTime = DateTime.Now; ClickItem = canNetwork.GetItem(e.X, e.Y); ClickPosition = new Point(e.X, e.Y); if (ClickItem == null) { State = CanvasState.Create; } else { State = CanvasState.None; } switch (e.Button) { case MouseButtons.Left: { break; } case MouseButtons.None: { break; } case MouseButtons.Right: { break; } case MouseButtons.Middle: { break; } case MouseButtons.XButton1: { break; } case MouseButtons.XButton2: { break; } } }
internal void MouseUp(Point point) { if (state == CanvasState.Dragging) { if (canvasView.ActiveDropRegion && EffectiveDropRegion(ViewBounds(dragged), canvasView.DropRegion)) { ConnectBlocks(canvasView.DropRegion, draggedModel); Update(); } state = CanvasState.Ready; DropRegions.Clear(); canvasView.ResetDropRegion(); Update(new Rectangle(new Point(0, 0), canvasSize)); } }
void Update() { if (canvasGroup == null) { Debug.LogWarning(gameObject.name + "(" + this + ") has no CanvasGroup Component."); return; } switch (canvasState) { case CanvasState.Alpha0: canvasGroup.alpha = 0f; canvasGroup.blocksRaycasts = false; canvasGroup.interactable = false; canvasState = CanvasState.Idle; break; case CanvasState.Alpha1: SetAlpha1(); break; case CanvasState.FadeOut: canvasGroup.blocksRaycasts = false; canvasGroup.interactable = false; canvasGroup.alpha = Mathf.MoveTowards(canvasGroup.alpha, 0f, (1f / fadeTime) * Time.deltaTime); if (canvasGroup.alpha == 0f) { canvasState = CanvasState.Idle; } break; case CanvasState.FadeIn: canvasGroup.alpha = Mathf.MoveTowards(canvasGroup.alpha, 1f, (1f / fadeTime) * Time.deltaTime); if (canvasGroup.alpha == 1f) { canvasGroup.blocksRaycasts = true; canvasGroup.interactable = true; canvasState = CanvasState.Idle; } break; case CanvasState.Idle: default: break; } }
void Start() { Camera[] cams = FindObjectsOfType <Camera>(); foreach (Camera c in cams) { PhotonView pv = c.GetComponentInParent <PhotonView>(); if (pv == null || !c.isActiveAndEnabled) { continue; } else { playerCam = c; break; } } currentState = CanvasState.InScreen; }
public override void EndDraw() { foreach (KeyValuePair <IMyTextPanel, PanelRenderer> kv in panels) { using (var frame = kv.Key.DrawFrame()) { foreach (MySprite s in currentFrame) { MySprite sprite = s; kv.Value.Adjust(ref sprite); frame.Add(sprite); } } } lastFrame = new CanvasState(currentFrame); currentFrame = new List <MySprite>(); }
public BlockController(Graphics textMetrics, Font textFont, Size canvasSize, Func<TextBox> textBoxMaker) { this.Modified += delegate(object sender) { }; blockSpace = new BlockSpace(); blockSpace.OnTopLevelAdded += new TopLevelEvent(blockSpace_OnTopLevelAdded); blockSpace.OnTopLevelDeleted += new TopLevelEvent(blockSpace_OnTopLevelDeleted); blockSpace.OnTopLevelMoved += new TopLevelEvent(blockSpace_OnTopLevelMoved); palette = new Palette(new Size(canvasSize.Width - 20, 60), textMetrics, textFont); palette.Modified += new PaletteModifiedEvent(palette_Modified); canvasView = new CanvasView(textMetrics, canvasSize, allViews, DropRegions, textFont, palette); this.canvasSize = canvasSize; state = CanvasState.Ready; viewFactory = new BlockViewFactory(textMetrics, textFont, blockSpace, blockViews, ()=>Modified(this)); this.textBoxMaker = textBoxMaker; }
public SaveCommand(CanvasState iMenu) { itemMenu = iMenu; }
public DeleteCommand(CanvasState iMenu) { itemMenu = iMenu; }
/// <summary> /// Restores the last canvas state. /// </summary> public void Restore() { state = stack.Pop(); graphics.Restore(state.state); }
/// <summary> /// Saves the current canvas state. /// </summary> public void Save() { state.state = graphics.Save(); stack.Push(state); state = (CanvasState) state.Clone(); }
public PasteCommand(CanvasState iMenu) { itemMenu = iMenu; }
public static void AddCurrentSate(List<UIElement> Prams) { CanvasState doc = new CanvasState(Prams); Command cmd = new CanvasCommand(doc); UndoStack.Push(cmd); }
internal void MouseUp(Point point) { if (state == CanvasState.Dragging) { if (canvasView.ActiveDropRegion && EffectiveDropRegion(ViewBounds(dragged), canvasView.DropRegion)) { ConnectBlocks(canvasView.DropRegion, draggedModel); Update(); } state = CanvasState.Ready; DropRegions.Clear(); canvasView.ResetDropRegion(); Update(new Rectangle(new Point(0, 0), canvasSize)); } }
public CanvasCommand(CanvasState canvas) { canvasState = canvas; }
private void ResetTextEditState() { editedTextBox.Parent.Controls.Remove(editedTextBox); editedTextBox = null; editedTextView = null; state = CanvasState.Ready; }
public NewCommand(CanvasState iMenu) { itemMenu = iMenu; }
public CopyCommand(CanvasState iMenu) { itemMenu = iMenu; }
internal void MouseDown(Point p) { if (state == CanvasState.TextEditing) { // Since the mousedown registered, we've clicked outside the textbox ResetTextEditState(); } else if (state == CanvasState.Ready) { if (canvasView.PaletteRect.Contains(p)) { int x = canvasView.PaletteRect.Left; int y = canvasView.PaletteRect.Top; IBlock[] defaultArgs; string funcName = palette.HitTest(p.Offseted(-x, -y), out defaultArgs); if (funcName != "") { IBlock b = blockSpace.makeNewBlock(funcName,defaultArgs); TopLevelScript s = AddTopLevel(b, p.Offseted(-5, -5)); dragged = blockViews[b]; draggingOrigin = p; draggedModel = s; state = CanvasState.Dragging; PrepareDropRegions(b); Update(ViewBounds(dragged)); return; } } IBlockView hit = HitTest(p); if (hit == null) return; if (!allViews.ContainsKey(hit)) { if (hit.Model.ParentRelationship.Type == ParentRelationshipType.Stack) { int i = hit.Model.ParentRelationship.Index; Point np = hit.AbsolutePos(); Rectangle bounds = ViewBounds(hit.AbsoluteAncestor()); BlockStack parent = (BlockStack)hit.Model.ParentRelationship.Parent; TopLevelScript splitted = SplitBlockStack(parent, i, np); Update(bounds); draggedModel = splitted; hit = blockViews[splitted.Block]; } else if (hit.Model.ParentRelationship.Type == ParentRelationshipType.Arg) { if (hit is ITextualView) { // We shouldn't detach e.g a number argument from its block // but we should enable the user to edit it SetEditState((ITextualView) hit); return; } int i = hit.Model.ParentRelationship.Index; Point np = hit.AbsolutePos(); Rectangle bounds = ViewBounds(hit.AbsoluteAncestor()); InvokationBlock parent = (InvokationBlock)hit.Model.ParentRelationship.Parent; TopLevelScript splitted = TakeoutBlockArgument(parent, i, np); Update(bounds); draggedModel = splitted; hit = blockViews[splitted.Block]; } else if (hit.Model.ParentRelationship.Type == ParentRelationshipType.FormalParameter) { ProcDefBlock pd = (ProcDefBlock ) hit.Model.ParentRelationship.Parent; VarAccessBlock va = new VarAccessBlock((VarDefBlock)pd.Bits[hit.Model.ParentRelationship.Index]); TopLevelScript tls = AddTopLevel(va, p); hit = ViewFromBlock(va); draggedModel = tls; } else if (hit.Model.ParentRelationship.Type == ParentRelationshipType.None) { hit = null; draggedModel = null; } } else { draggedModel = blockSpace.FindScript(hit.Model); } if (hit != null) { dragged = hit; draggingOrigin = p; state = CanvasState.Dragging; PrepareDropRegions(hit.Model); } Update(); } }
private void SetEditState(ITextualView v) { editedTextView = v; ITextualBlock model = (ITextualBlock)v.Model; editedTextModel = model; originalEditedText = model.Text; TextBox tb = textBoxMaker(); editedTextBox = tb; tb.Text = model.Text; tb.Location = v.AbsolutePos(); tb.Size = v.Assemble().Size; tb.TextChanged += new EventHandler(argTextBox_TextChanged); tb.KeyDown += new KeyEventHandler(argTextBox_KeyDown); tb.Show(); tb.Select(); state = CanvasState.TextEditing; }