public PlayState(GameManager gameManager_ref) { this.gameManagerRef = gameManager_ref; if (gameManager_ref.debugMode) { Debug.Log("Constructing PlayState!"); } gameManagerRef.audioManagerRef.StartPlayMusicTrack(); if (!gameManagerRef.gameRunning) { gameManagerRef.gameRunning = true; gameManagerRef.audioManagerRef.StartPlayMusicTrack(); } if (gameManager_ref.debugMode) { Debug.Log("Constructing PlayState DONE!!!"); } CanvasManager.ActivatePlayMenu(); PlayerManager.StopScanningForPlayers(); PlayerManager.SetPlayerLockstate(false); EnemyManager.StartSpawning(); }