/// <summary> /// Adds a hit region to the canvas. /// </summary> /// <param name="options"> /// The options argument is optional. When provided, it is an CanvasHitRegionOptions /// object with one or more of its properties set. /// </param> /// <remarks>This is experimental API that should not be used in production code.</remarks> public virtual void AddHitRegion(CanvasHitRegionOptions options = null) { return; }
/// <summary> /// Adds a hit region to the canvas. /// </summary> /// <param name="options"> /// The options argument is optional. When provided, it is an CanvasHitRegionOptions /// object with one or more of its properties set. /// </param> /// <remarks>This is experimental API that should not be used in production code.</remarks> public virtual void AddHitRegion(CanvasHitRegionOptions options) { return; }