コード例 #1
0
        public async Task <Size> DrawVacationText(int dim, string font, string text, string saved_file)
        {
            Size         size   = new Size();
            CanvasDevice device = CanvasDevice.GetSharedDevice();

            using (CanvasRenderTarget offscreen = CanvasHelper.GenImage(dim, dim, Colors.White))
            {
                CanvasTextFormat format = new CanvasTextFormat();
                format.FontFamily = font;
                format.FontStyle  = Windows.UI.Text.FontStyle.Normal;
                format.FontSize   = 52;
                format.FontWeight = Windows.UI.Text.FontWeights.Black;

                float            layoutWidth  = dim;
                float            layoutHeight = dim;
                CanvasTextLayout textLayout   = new CanvasTextLayout(device, text, format, layoutWidth, layoutHeight);

                Color light_purple = Color.FromArgb(255, 102, 159, 206);
                Color dark_purple  = Color.FromArgb(255, 35, 68, 95);
                Point pt           = new Point(10.0, 10.0);
                using (var strategyOutline3 = CanvasHelper.TextGradOutline(light_purple, dark_purple, light_purple, 9, GradientType.Linear))
                {
                    CanvasHelper.DrawTextImage(strategyOutline3, offscreen, pt, textLayout);
                }

                CanvasRenderTarget maskOutline2;
                using (var strategyOutline2 = CanvasHelper.TextNoOutline(MaskColor.Blue))
                {
                    maskOutline2 = CanvasHelper.GenMask(strategyOutline2, dim, dim, pt, textLayout);
                }
                Color light_yellow = Color.FromArgb(255, 255, 227, 85);
                Color dark_yellow  = Color.FromArgb(255, 243, 163, 73);
                using (CanvasRenderTarget text_image = CanvasHelper.GenImage(dim, dim, dark_yellow))
                {
                    using (var strategyText2 = CanvasHelper.TextGradOutlineLast(light_yellow, dark_yellow, light_yellow, 9, GradientType.Sinusoid))
                    {
                        CanvasHelper.DrawTextImage(strategyText2, text_image, pt, textLayout);
                        CanvasHelper.ApplyImageToMask(text_image, maskOutline2, offscreen, MaskColor.Blue, true);
                    }
                }

                Windows.Storage.StorageFolder storageFolder =
                    Windows.Storage.ApplicationData.Current.TemporaryFolder;
                string saved_file2 = "\\";
                saved_file2 += saved_file;
                await offscreen.SaveAsync(storageFolder.Path + saved_file2);

                imgOutlineText.Source = new BitmapImage(new Uri(storageFolder.Path + saved_file2));

                return(size);
            }
        }
コード例 #2
0
ファイル: Form1.cs プロジェクト: shaovoon/outline-text
        // Generating the hollow text effect where the text looks like cut out of canvas
        private void Form1_Paint(object sender, PaintEventArgs e)
        {
            e.Graphics.SmoothingMode     = SmoothingMode.AntiAlias;
            e.Graphics.InterpolationMode = InterpolationMode.HighQualityBicubic;

            // Generating the outline strategy for displaying inside the hollow
            var strategyOutline = CanvasHelper.TextGradOutline(Color.FromArgb(255, 255, 255), Color.FromArgb(230, 230, 230), Color.FromArgb(100, 100, 100), 9, GradientType.Linear);

            Bitmap canvas = CanvasHelper.GenImage(ClientSize.Width, ClientSize.Height);
            // Text context to store string and font info to be sent as parameter to Canvas methods
            TextContext context = new TextContext();

            FontFamily fontFamily = new FontFamily("Arial Black");

            context.fontFamily = fontFamily;
            context.fontStyle  = FontStyle.Bold;
            context.nfontSize  = 56;

            context.pszText = "CUTOUT";
            context.ptDraw  = new Point(0, 0);

            Bitmap hollowImage = CanvasHelper.GenImage(ClientSize.Width, ClientSize.Height);

            // Algorithm to shift the shadow outline in and then out continuous
            int shift = 0;

            if (_TimerLoop >= 0 && _TimerLoop <= 2)
            {
                shift = _TimerLoop;
            }
            else
            {
                shift = 2 - (_TimerLoop - 2);
            }

            // Draw the hollow (shadow) outline by shifting accordingly
            CanvasHelper.DrawTextImage(strategyOutline, hollowImage, new Point(2 + shift, 2 + shift), context);

            // Generate the green mask for the cutout holes in the text
            Bitmap maskImage    = CanvasHelper.GenImage(ClientSize.Width, ClientSize.Height);
            var    strategyMask = CanvasHelper.TextOutline(MaskColor.Green, MaskColor.Green, 0);

            CanvasHelper.DrawTextImage(strategyMask, maskImage, new Point(0, 0), context);

            // Apply the hollowed image against the green mask on the canvas
            CanvasHelper.ApplyImageToMask(hollowImage, maskImage, canvas, MaskColor.Green, false);

            Bitmap backBuffer = CanvasHelper.GenImage(ClientSize.Width, ClientSize.Height, Color.FromArgb(0, 0, 0), 255);

            // Create a black outline only strategy and blit it onto the canvas to cover
            // the unnatural outline from the gradient shadow
            //=============================================================================
            var strategyOutlineOnly = CanvasHelper.TextOnlyOutline(Color.FromArgb(0, 0, 0), 2, false);

            CanvasHelper.DrawTextImage(strategyOutlineOnly, canvas, new Point(0, 0), context);

            // Draw the transparent canvas onto the back buffer
            //===================================================
            Graphics graphics2 = Graphics.FromImage(backBuffer);

            graphics2.SmoothingMode     = SmoothingMode.AntiAlias;
            graphics2.InterpolationMode = InterpolationMode.HighQualityBicubic;
            graphics2.DrawImage(canvas, 0, 0, ClientSize.Width, ClientSize.Height);

            // Finally blit the rendered image onto the window
            e.Graphics.DrawImage(backBuffer, 0, 0, ClientSize.Width, ClientSize.Height);

            // Release all the resources
            //============================
            hollowImage.Dispose();
            maskImage.Dispose();
            canvas.Dispose();
            backBuffer.Dispose();

            strategyOutline.Dispose();
            strategyMask.Dispose();
            strategyOutlineOnly.Dispose();
        }
コード例 #3
0
        // Create the extruded text effect
        private void Form1_Paint(object sender, PaintEventArgs e)
        {
            e.Graphics.SmoothingMode     = SmoothingMode.AntiAlias;
            e.Graphics.InterpolationMode = InterpolationMode.HighQualityBicubic;

            // Create the outline strategy which is going to shift blit diagonally
            var strategyOutline = CanvasHelper.TextOutline(MaskColor.Blue, MaskColor.Blue, 4);

            Bitmap canvas = CanvasHelper.GenImage(ClientSize.Width, ClientSize.Height, Color.White, 0);

            // Text context to store string and font info to be sent as parameter to Canvas methods
            TextContext context = new TextContext();

            FontFamily fontFamily = new FontFamily("Arial Black");

            context.fontFamily = fontFamily;
            context.fontStyle  = FontStyle.Regular;
            context.nfontSize  = 40;

            context.pszText = "CODING MONKEY";
            context.ptDraw  = new Point(0, 0);

            // the single mask outline
            Bitmap maskOutline = CanvasHelper.GenMask(strategyOutline, ClientSize.Width, ClientSize.Height, new Point(0, 0), context);
            // the mask to store all the single mask blitted diagonally
            Bitmap maskOutlineAll = CanvasHelper.GenImage(ClientSize.Width + 10, ClientSize.Height + 10);

            Graphics graphMaskAll = Graphics.FromImage(maskOutlineAll);

            // blit diagonally
            for (int i = 0; i < 7; ++i)
            {
                graphMaskAll.DrawImage(maskOutline, i, i, ClientSize.Width, ClientSize.Height);
            }

            // Measure the dimension of the big mask in order to generate the correct sized gradient image
            //=============================================================================================
            uint top    = 0;
            uint bottom = 0;
            uint left   = 0;
            uint right  = 0;

            CanvasHelper.MeasureMaskLength(maskOutlineAll, MaskColor.Blue, ref top, ref left, ref bottom, ref right);
            right  += 2;
            bottom += 2;

            // Generate the gradient image for the diagonal outline
            //=======================================================
            Bitmap gradImage = CanvasHelper.GenImage((int)(right - left), (int)(bottom - top));

            List <Color> listColors = new List <Color>();

            listColors.Add(Color.DarkGreen);
            listColors.Add(Color.YellowGreen);
            DrawGradient.Draw(gradImage, listColors, false);

            // Because Canvas::ApplyImageToMask requires all image to have same dimensions,
            // we have to blit our small gradient image onto a temp image as big as the canvas
            //===================================================================================
            Bitmap gradBlitted = CanvasHelper.GenImage(ClientSize.Width, ClientSize.Height);

            Graphics graphgradBlitted = Graphics.FromImage(gradBlitted);

            graphgradBlitted.DrawImage(gradImage, (int)left, (int)top, (int)(gradImage.Width), (int)(gradImage.Height));

            CanvasHelper.ApplyImageToMask(gradBlitted, maskOutlineAll, canvas, MaskColor.Blue, false);

            // Create strategy and mask image for the text body
            //===================================================
            var    strategyText = CanvasHelper.TextNoOutline(MaskColor.Blue);
            Bitmap maskText     = CanvasHelper.GenMask(strategyText, ClientSize.Width, ClientSize.Height, new Point(0, 0), context);

            // Measure the dimension required for text body using the mask
            //=============================================================
            top    = 0;
            bottom = 0;
            left   = 0;
            right  = 0;
            CanvasHelper.MeasureMaskLength(maskText, MaskColor.Blue, ref top, ref left, ref bottom, ref right);
            top  -= 2;
            left -= 2;

            right  += 2;
            bottom += 2;

            // Create the gradient brush for the text body
            LinearGradientBrush gradTextbrush = new LinearGradientBrush(new Rectangle((int)left, (int)top, (int)right, (int)bottom), Color.Orange, Color.OrangeRed, 90.0f);
            // Create the actual strategy for the text body used for rendering, with the gradient brush
            var strategyText2 = CanvasHelper.TextNoOutline(gradTextbrush);

            // Draw the newly created strategy onto the canvas
            CanvasHelper.DrawTextImage(strategyText2, canvas, new Point(0, 0), context);

            // Finally blit the rendered canvas onto the window
            e.Graphics.DrawImage(canvas, 0, 0, ClientSize.Width, ClientSize.Height);

            // Release all the resources
            //============================
            maskOutline.Dispose();
            maskOutlineAll.Dispose();

            gradImage.Dispose();
            gradBlitted.Dispose();
            maskText.Dispose();

            canvas.Dispose();

            strategyText.Dispose();
            strategyText2.Dispose();
            strategyOutline.Dispose();

            gradTextbrush.Dispose();
        }
コード例 #4
0
ファイル: Form1.cs プロジェクト: shaovoon/outline-text
        private void Form1_Paint(object sender, PaintEventArgs e)
        {
            e.Graphics.SmoothingMode     = SmoothingMode.AntiAlias;
            e.Graphics.InterpolationMode = InterpolationMode.HighQualityBicubic;

            Bitmap canvas = CanvasHelper.GenImage(ClientSize.Width, ClientSize.Height, Color.White, 0);

            // Text context to store string and font info to be sent as parameter to Canvas methods
            TextContext context = new TextContext();

            FontFamily fontFamily = new FontFamily("Arial Black");

            context.fontFamily = fontFamily;
            context.fontStyle  = FontStyle.Regular;
            context.nfontSize  = 54;

            context.pszText = "VACATION";
            context.ptDraw  = new Point(0, 0);

            Color light_purple = Color.FromArgb(102, 159, 206);
            Color dark_purple  = Color.FromArgb(35, 68, 95);

            using (var strategyOutline3 = CanvasHelper.TextGradOutline(light_purple, dark_purple, light_purple, 9, GradientType.Linear))
            {
                CanvasHelper.DrawTextImage(strategyOutline3, canvas, new Point(0, 0), context);
            }

            Bitmap maskOutline2;

            using (var strategyOutline2 = CanvasHelper.TextNoOutline(MaskColor.Blue))
            {
                maskOutline2 = CanvasHelper.GenMask(strategyOutline2, ClientSize.Width, ClientSize.Height, new Point(0, 0), context);
            }
            uint top    = 0;
            uint bottom = 0;
            uint left   = 0;
            uint right  = 0;

            CanvasHelper.MeasureMaskLength(maskOutline2, MaskColor.Blue, ref top, ref left, ref bottom, ref right);
            bottom += 2;
            right  += 2;
            Color light_yellow = Color.FromArgb(255, 227, 85);
            Color dark_yellow  = Color.FromArgb(243, 163, 73);

            using (Bitmap text = CanvasHelper.GenImage(ClientSize.Width, ClientSize.Height, dark_yellow))
            {
                using (var strategyText2 = CanvasHelper.TextGradOutlineLast(light_yellow, dark_yellow, light_yellow, 9, GradientType.Sinusoid))
                {
                    CanvasHelper.DrawTextImage(strategyText2, text, new Point(0, 0), context);
                    CanvasHelper.ApplyImageToMask(text, maskOutline2, canvas, MaskColor.Blue, true);
                }
            }

            // Finally blit the rendered image onto the window
            e.Graphics.DrawImage(canvas, 0, 0, ClientSize.Width, ClientSize.Height);

            // Release all the resources
            //============================
            e.Graphics.Dispose();

            canvas.Dispose();

            maskOutline2.Dispose();
        }
コード例 #5
0
ファイル: Form1.cs プロジェクト: shaovoon/outline-text
        void DrawChar(int x_offset, Rectangle rect, TextContext context, Graphics graphics, Matrix mat)
        {
            Bitmap canvas = CanvasHelper.GenImage(ClientSize.Width, ClientSize.Height, Color.White, 0);

            // Create the outline strategy which is going to shift blit diagonally
            var strategyOutline = CanvasHelper.TextOutline(MaskColor.Blue, MaskColor.Blue, 4);

            // the single mask outline
            Bitmap maskOutline = CanvasHelper.GenMask(strategyOutline, rect.Width, rect.Height, new Point(0, 0), context, mat);
            // the mask to store all the single mask blitted diagonally
            Bitmap maskOutlineAll = CanvasHelper.GenImage(rect.Width + 10, rect.Height + 10);

            Graphics graphMaskAll = Graphics.FromImage(maskOutlineAll);

            // blit diagonally
            for (int i = 0; i < 8; ++i)
            {
                graphMaskAll.DrawImage(maskOutline, -i, -i, rect.Width, rect.Height);
            }

            // Measure the dimension of the big mask in order to generate the correct sized gradient image
            //=============================================================================================
            UInt32 top    = 0;
            UInt32 bottom = 0;
            UInt32 left   = 0;
            UInt32 right  = 0;

            CanvasHelper.MeasureMaskLength(maskOutlineAll, MaskColor.Blue, ref top, ref left, ref bottom, ref right);
            right  += 2;
            bottom += 2;

            // Generate the gradient image for the diagonal outline
            //=======================================================
            Bitmap gradImage = CanvasHelper.GenImage((int)(right - left), (int)(bottom - top));

            List <Color> listColors = new List <Color>();

            listColors.Add(Color.Purple);
            listColors.Add(Color.MediumPurple);
            DrawGradient.Draw(gradImage, listColors, false);

            // Because Canvas::ApplyImageToMask requires all image to have same dimensions,
            // we have to blit our small gradient image onto a temp image as big as the canvas
            //===================================================================================
            Bitmap gradBlitted = CanvasHelper.GenImage(rect.Width, rect.Height);

            Graphics graphgradBlitted = Graphics.FromImage(gradBlitted);

            graphgradBlitted.DrawImage(gradImage, (int)left, (int)top, (int)(gradImage.Width), (int)(gradImage.Height));

            CanvasHelper.ApplyImageToMask(gradBlitted, maskOutlineAll, canvas, MaskColor.Blue, false);

            // Create strategy and mask image for the text body
            //===================================================
            var    strategyText = CanvasHelper.TextNoOutline(MaskColor.Blue);
            Bitmap maskText     = CanvasHelper.GenMask(strategyText, rect.Width, rect.Height, new Point(0, 0), context, mat);

            // Measure the dimension required for text body using the mask
            //=============================================================
            top    = 0;
            bottom = 0;
            left   = 0;
            right  = 0;
            CanvasHelper.MeasureMaskLength(maskText, MaskColor.Blue, ref top, ref left, ref bottom, ref right);
            top  -= 2;
            left -= 2;

            right  += 2;
            bottom += 2;

            // Create the gradient brush for the text body
            LinearGradientBrush gradTextbrush = new LinearGradientBrush(new Rectangle((int)left, (int)top, (int)right, (int)bottom), Color.DeepPink, Color.LightPink, 90.0f);

            // Create the actual strategy for the text body used for rendering, with the gradient brush
            var strategyText2 = CanvasHelper.TextNoOutline(gradTextbrush);

            // Draw the newly created strategy onto the canvas
            CanvasHelper.DrawTextImage(strategyText2, canvas, new Point(0, 0), context, mat);

            // Finally blit the rendered canvas onto the window
            graphics.DrawImage(canvas, x_offset, 0, rect.Width, rect.Height);

            gradImage.Dispose();
            gradBlitted.Dispose();

            maskText.Dispose();

            strategyText.Dispose();
            strategyText2.Dispose();

            maskOutline.Dispose();
            maskOutlineAll.Dispose();

            strategyOutline.Dispose();

            canvas.Dispose();
        }
コード例 #6
0
ファイル: Form1.cs プロジェクト: shaovoon/outline-text
        // Create rainbow Text Effect in Aquarion EVOL anime
        private void Form1_Paint(object sender, PaintEventArgs e)
        {
            e.Graphics.SmoothingMode     = SmoothingMode.AntiAlias;
            e.Graphics.InterpolationMode = InterpolationMode.HighQualityBicubic;

            // Create the outline strategy which is used later on for measuring
            // the size of text in order to generate a correct sized gradient image
            var strategyOutline2 = CanvasHelper.TextOutline(MaskColor.Blue, MaskColor.Blue, 8);

            Bitmap canvas = CanvasHelper.GenImage(ClientSize.Width, ClientSize.Height, Color.White, 0);

            // Text context to store string and font info to be sent as parameter to Canvas methods
            TextContext context = new TextContext();

            // Load a font from its file into private collection,
            // instead of from system font collection
            //=============================================================
            PrivateFontCollection fontcollection = new PrivateFontCollection();

            string szFontFile = "..\\..\\..\\CommonFonts\\Ruzicka TypeK.ttf";

            fontcollection.AddFontFile(szFontFile);

            if (fontcollection.Families.Count() > 0)
            {
                context.fontFamily = fontcollection.Families[0];
            }
            context.fontStyle = FontStyle.Regular;
            context.nfontSize = 36;

            context.pszText = "I cross over the deep blue void";
            context.ptDraw  = new Point(0, 0);

            // Generate the mask image for measuring the size of the text image required
            //============================================================================
            Bitmap maskOutline2 = CanvasHelper.GenMask(strategyOutline2, ClientSize.Width, ClientSize.Height, new Point(0, 0), context);

            uint top    = 0;
            uint bottom = 0;
            uint left   = 0;
            uint right  = 0;

            CanvasHelper.MeasureMaskLength(maskOutline2, MaskColor.Blue, ref top, ref left, ref bottom, ref right);
            bottom += 2;
            right  += 2;

            // Generate the gradient image
            //=============================
            Bitmap       bmpGrad = new Bitmap((int)(right - left), (int)(bottom - top), PixelFormat.Format32bppArgb);
            List <Color> list    = new List <Color>();

            list.Add(Color.FromArgb(255, 0, 0));
            list.Add(Color.FromArgb(0, 0, 255));
            list.Add(Color.FromArgb(0, 255, 0));
            DrawGradient.Draw(bmpGrad, list, true);

            // Because Canvas::ApplyImageToMask requires the all images to have equal dimension,
            // we need to blit our new gradient image onto a larger image to be same size as canvas image
            //==============================================================================================
            Bitmap   bmpGrad2  = new Bitmap(ClientSize.Width, ClientSize.Height, PixelFormat.Format32bppArgb);
            Graphics graphGrad = Graphics.FromImage(bmpGrad2);

            graphGrad.SmoothingMode     = SmoothingMode.AntiAlias;
            graphGrad.InterpolationMode = InterpolationMode.HighQualityBicubic;
            graphGrad.DrawImage(bmpGrad, (int)left, (int)top, (int)(right - left), (int)(bottom - top));

            // Apply the rainbow text against the blue mask onto the canvas
            CanvasHelper.ApplyImageToMask(bmpGrad2, maskOutline2, canvas, MaskColor.Blue, false);

            // Draw the (white body and black outline) text onto the canvas
            //==============================================================
            var strategyOutline1 = CanvasHelper.TextOutline(Color.FromArgb(255, 255, 255), Color.FromArgb(0, 0, 0), 4);

            CanvasHelper.DrawTextImage(strategyOutline1, canvas, new Point(0, 0), context);

            // Finally blit the rendered image onto the window
            e.Graphics.DrawImage(canvas, 0, 0, ClientSize.Width, ClientSize.Height);

            // Release all the resources
            //============================
            e.Graphics.Dispose();

            bmpGrad.Dispose();
            bmpGrad2.Dispose();
            canvas.Dispose();

            maskOutline2.Dispose();
            strategyOutline2.Dispose();
            strategyOutline1.Dispose();
        }
コード例 #7
0
ファイル: Form1.cs プロジェクト: shaovoon/outline-text
        // Create dirty text effect
        private void Form1_Paint(object sender, PaintEventArgs e)
        {
            e.Graphics.SmoothingMode     = SmoothingMode.AntiAlias;
            e.Graphics.InterpolationMode = InterpolationMode.HighQualityBicubic;

            Bitmap canvas = CanvasHelper.GenImage(ClientSize.Width, ClientSize.Height);
            // Load the dirty image from file
            Bitmap canvasDirty = new Bitmap("..\\..\\..\\CommonImages\\dirty-texture.png");

            // Text context to store string and font info to be sent as parameter to Canvas methods
            TextContext context = new TextContext();

            FontFamily fontFamily = new FontFamily("Arial Black");

            context.fontFamily = fontFamily;
            context.fontStyle  = FontStyle.Regular;
            context.nfontSize  = 48;

            context.pszText = "DIRTY";
            context.ptDraw  = new Point(5, 70);

            // Load the texture image from file
            Bitmap texture = new Bitmap("..\\..\\..\\CommonImages\\texture_blue.jpg");

            Bitmap texture2 = CanvasHelper.GenImage(ClientSize.Width, ClientSize.Height);

            // Draw the texture against the red dirty mask onto the 2nd texture
            CanvasHelper.ApplyImageToMask(texture, canvasDirty, texture2, MaskColor.Red, false);
            TextureBrush textureBrush = new TextureBrush(texture2);

            Bitmap textureShadow = CanvasHelper.GenImage(ClientSize.Width, ClientSize.Height);

            // Draw the gray color against the red dirty mask onto the shadow texture
            CanvasHelper.ApplyColorToMask(Color.FromArgb(0xaa, 0xcc, 0xcc, 0xcc), canvasDirty, textureShadow, MaskColor.Red);
            // Create texture brush for the shadow
            TextureBrush shadowBrush = new TextureBrush(textureShadow);

            // Create strategy for the shadow with the shadow brush
            var strategyShadow = CanvasHelper.TextNoOutline(shadowBrush);

            Bitmap canvasTemp = CanvasHelper.GenImage(ClientSize.Width, ClientSize.Height);

            // Draw the shadow image first onto the temp canvas
            CanvasHelper.DrawTextImage(strategyShadow, canvasTemp, new Point(0, 0), context);

            // Create strategy for the text body
            var strategy = CanvasHelper.TextNoOutline(textureBrush);

            // Draw text body
            CanvasHelper.DrawTextImage(strategy, canvas, new Point(0, 0), context);

            // Draw the shadow image (canvasTemp) shifted -3, -3
            e.Graphics.DrawImage(canvasTemp, 3, 3, ClientSize.Width - 3, ClientSize.Height - 3);
            // Then draw the rendered image onto window
            e.Graphics.DrawImage(canvas, 0, 0, ClientSize.Width, ClientSize.Height);

            e.Graphics.Dispose();
            texture.Dispose();
            texture2.Dispose();
            textureShadow.Dispose();

            canvasDirty.Dispose();

            canvas.Dispose();
            canvasTemp.Dispose();

            strategyShadow.Dispose();
            strategy.Dispose();

            textureBrush.Dispose();
            shadowBrush.Dispose();
        }