public void HideCanvasGameSelect() { CanvasGameSelect.GetComponent <CanvasGroup>().alpha = 0; CanvasGameSelect.GetComponent <CanvasGroup>().blocksRaycasts = false; }
public void ShowCanvasGameSelect() { CanvasGameSelect.GetComponent <CanvasGroup>().alpha = 1; CanvasGameSelect.GetComponent <CanvasGroup>().blocksRaycasts = true; GameSelected(); }