コード例 #1
0
 void OnFire(CannonRevamped c /*, Vector2 recoil*/)
 {
     //if(s.cannon.charge>cannonThreshold){
     //	pitch=Mathf.Lerp(cannonPitchRange.x,cannonPitchRange.y,(s.cannon.charge-cannonThreshold)/(1-cannonThreshold));
     //	cannon.clip=cannonClips[Random.Range(0,cannonClips.Length)];
     //	cannonDry.clip=cannonDryClip;
     //	AddSound(s.hasRowball?cannon:cannonDry,pitch);
     //}
     //else{
     //	pitch=Mathf.Lerp(cannonWeakPitchRange.x,cannonWeakPitchRange.y,s.cannon.charge/cannonThreshold);
     //	if(s.hasRowball){
     //		cannon.clip=cannonWeakClip;
     //		AddSound(cannon,pitch);
     //	}
     //	else{
     //		cannonDry.clip=cannonWeakDryClip;
     //		AddSound(cannonDry,pitch);
     //	}
     //}
     if (c.loaded)
     {
         AddSound(c.fireSoundLoaded, PlayerPrefs.GetFloat("effectsVolume", 1.0f));
     }
     else
     {
         AddSound(c.fireSoundDry, PlayerPrefs.GetFloat("effectsVolume", 1.0f));
     }
 }
コード例 #2
0
ファイル: ObjectManager.cs プロジェクト: mgitlin/rowball
    public static CannonRevamped AddCannon(Point parent, Color color)
    {
        Vector3        cannonPosition = new Vector3(parent.position.x, parent.position.y, instance.cannon.transform.position.z);
        CannonRevamped c = Instantiate(instance.cannon, cannonPosition, Quaternion.identity) as CannonRevamped;

        c.transform.parent = parent.transform;
        c.color            = color;
        c.gameObject.name  = "Cannon";
        return(c);
    }
コード例 #3
0
    //Build ship
    void Build()
    {
        regenerate = false;
        //TODO: help why please god
        SetTerrainAffectorOff();

        Erase();

        //Points
        points = new Point[edge.Length + 1];
        //Center
        points[0] = ObjectManager.AddPoint(spawnPosition, module.pointMass, altColor, gameObject);

        for (int i = 1; i < edge.Length + 2; ++i)
        {
            //Edge
            if (i < edge.Length + 1)
            {
                points[i] = ObjectManager.AddPoint(spawnPosition + vertexOffset(edge[i - 1]), module.pointMass, color, gameObject);
                edge[i - 1].pointIndex = i;
                //Oars
                if (edge[i - 1].leftOar || edge[i - 1].rightOar)
                {
                    points[i].AddOar(edge[i - 1].leftOar);
                }
            }
            //
            center.invisible = true;

            //Links
            if (i > 1)
            {
                Point start = points[i - 1], end = points[((i - 1) % edge.Length) + 1];
                start.AddLink(end, Vector2.Distance(start.position, end.position), module.stiffness, module.damping, color);
                //Framework
                end = center;
                end.AddLink(start, Vector2.Distance(start.position, end.position), module.stiffness, module.damping, altColor, false); //
            }
        }
        //Cannon
        center.AddCannon(color);
        center.cannon.ship = this.GetComponent <ShipRevamped>();
        this.cannon        = center.cannon;
        //Deck
        center.AddDeck();
    }
コード例 #4
0
 public void AddCannon(Color color)
 {
     cannon = ObjectManager.AddCannon(this, color);
 }
コード例 #5
0
ファイル: ScreenShake.cs プロジェクト: mgitlin/rowball
 void OnFire(CannonRevamped c /*, Vector2 recoil*/)
 {
     //Bump(recoil*2,shotBump.delay,shotBump.punchDamping,shotBump.releaseDamping,Time.time);
 }