public void ThisButtonDebuggingModuleWillAbsolutelyNotAppearBUG() { //_PlayerBehaviour.Damage(20f); //CreateUnitFaceToPlayer(UnitType.BigDcr, _PlayerBehaviour); //_UnitMonoBehaciour.MoveToPostion(_PlayerBehaviour.transform.position); //_UnitMonoBehaciour.Jump(); //IUnit unit = _UnitMonoBehaciour; //unit.TurnToPostion(_PlayerBehaviour.transform.position,Vector3.up); //unit.MoveToPostion(_PlayerBehaviour.transform.position, new Vector3(1,0,1)); //unit.MoveToGameObject(_PlayerBehaviour.gameObject, new Vector3(1, 0, 1)); //unit.LookAtGameObject(_PlayerBehaviour.gameObject, new Vector3(0, 1, 0),true); //unit.Attack(0, _PlayerBehaviour.gameObject); /* * if (Time.timeScale!=0) * { * Time.timeScale = 0; * * } * else * { * Time.timeScale = 1; * }*/ //Game.RandomBuff(); /// //Turn.TurnToPostion(new Vector3(0,0,0),Vector3.up); //Game.Play(); Game.GameOver(); Game.BackToMenu(); //PutBuffInUnit(buff); }
public void BackToMenu() { Game.BackToMenu(); base.Colse(); }