public BulletCannon(GDGameScreen scrn, CannonBlueprint bp, Fraction[] fractions) : base(scrn, fractions, bp.Player, bp.X, bp.Y, bp.Diameter, bp.CannonID, bp.Rotation, bp.PrecalculatedPaths) { Blueprint = bp; _screen = scrn; _muted = scrn.IsPreview; }
private void DrawCannon(CannonBlueprint c) { DrawGenericCannon('O', c); }