コード例 #1
0
ファイル: SpawnProjectile.cs プロジェクト: ersim53/IE
        public void InstantiatePrefab(Vector3 throw_point)
        {
            SpawnPool level_pool  = PoolManager.Pools[CurrentLevel.GetCurrentLevelPoolName()];
            Transform unit_entity = level_pool.Spawn(projectile, transform.position, transform.rotation);

            if (!random)
            {
                CannonBall cannon_ball = unit_entity.GetComponent <CannonBall>();
                cannon_ball.coordinate        = throw_point;
                cannon_ball.movement_speed    = movement_speed;
                cannon_ball.catapult_position = transform.position;
                cannon_ball.SetProjectile(area_of_effect, base_damage, damage_distance_factor);
            }
            else
            {
                MortarShell mortar_shell = unit_entity.GetComponent <MortarShell>();
                mortar_shell.coordinate_on_platform = throw_point;
                mortar_shell.movement_speed         = movement_speed;
                mortar_shell.platform = platform;
                mortar_shell.SetProjectile(area_of_effect, base_damage, damage_distance_factor);
            }
        }