コード例 #1
0
    private void RemoveCancelButton(int p)
    {
        Debug.Log("REmoving cancel button " + p + " of " + cancelButtons.Count);

        Destroy(cancelButtons[p].gameObject);

        cancelButtons.RemoveAt(p);

        for (int i = 0; i < cancelButtons.Count; i++)
        {
            CancelTrainUnit cancel = cancelButtons[i];
            cancel.UpdatePosition(i);
        }
    }
コード例 #2
0
    void OnClick()
    {
        if (!Gameplay.player1.hasSupply(strategyObject.cost))
        {
            Utils.PlayAudioOnCamera(Gameplay.st.notEnoughSupply);
        }
        else if (!Gameplay.player1.hasResources(strategyObject.cost))
        {
            Utils.PlayAudioOnCamera(Gameplay.st.notEnoughResource1);
        }
        else
        {
            int queueSize = building.trainingQueue.Count;

            if (queueSize < MAX_QUEUE)
            {
                Debug.Log("Researching" + strategyObject.name);

                //strategyObject.name = unitName + counter++;
                building.train(strategyObject);
                building.cancelButtons.Add(CancelTrainUnit.AddCancelButton(strategyObject, building, queueSize));
            }
        }
    }
コード例 #3
0
    public static CancelTrainUnit AddCancelButton(StrategyObject unit, Building building, int count)
    {
        Debug.Log("Adding unit " + unit.name + " on building " + building.name + ":" + count);
        GameObject cancelButton = (GameObject)Instantiate(Resources.Load("Cancel"));

        Image image = cancelButton.GetComponent <Image>();

        image.sprite = unit.sprite;
        //if(count > 0) image.transform.localScale = Vector3.one * 0.5f;

        cancelButton.transform.parent = building.canvas.transform;
        RectTransform buttonRect = (RectTransform)cancelButton.GetComponent <RectTransform>();
        RectTransform canvasRect = (RectTransform)building.canvas.GetComponent <RectTransform>();

        cancelButton.transform.position = building.canvas.transform.position;
        cancelButton.transform.rotation = building.canvas.transform.rotation;

        CancelTrainUnit script = cancelButton.GetComponent <CancelTrainUnit>();

        script.unit     = unit;
        script.building = building;

        return((CancelTrainUnit)cancelButton.GetComponent <CancelTrainUnit>());
    }