コード例 #1
0
ファイル: Estate.cs プロジェクト: ahenrique23/GameEstudo
    public bool BuyUpgrade(CampingSkill skill, Hero hero, float discount)
    {
        if (!CanPayPrice(skill.CurrencyCost, discount))
        {
            return(false);
        }

        if (!HeroPurchases.ContainsKey(hero.RosterId))
        {
            return(false);
        }

        if (!HeroPurchases[hero.RosterId].ContainsKey(skill.Id))
        {
            return(false);
        }

        if (HeroPurchases[hero.RosterId][skill.Id].PurchasedUpgrades.Contains("0"))
        {
            return(false);
        }

        HeroPurchases[hero.RosterId][skill.Id].PurchasedUpgrades.Add("0");

        RemoveCurrency(skill.CurrencyCost, discount);
        DarkestSoundManager.PlayOneShot("event:/ui/town/buy");
        return(true);
    }
コード例 #2
0
    private void InitializeCampingSkills(int bonusSkills = 0)
    {
        CurrentCampingSkills = new CampingSkill[HeroClass.CampingSkills.Count];

        var availableGeneralSkills = HeroClass.CampingSkills.FindAll(skill => skill.Classes.Count > 4);
        int generalSkillsRequired  = HeroClass.Generation.NumberOfSharedCampingSkills;

        foreach (var skill in availableGeneralSkills.OrderBy(x => RandomSolver.NextDouble())
                 .Take(Mathf.Min(generalSkillsRequired, availableGeneralSkills.Count)))
        {
            int skillIndex = HeroClass.CampingSkills.IndexOf(skill);
            CurrentCampingSkills[skillIndex] = skill;
        }
        var availableSpecificSkills = HeroClass.CampingSkills.FindAll(skill => skill.Classes.Count <= 4);
        int specificSkillsRequired  = HeroClass.Generation.NumberOfSpecificCampingSkills + bonusSkills;

        foreach (var skill in availableSpecificSkills.OrderBy(x => RandomSolver.NextDouble())
                 .Take(Mathf.Min(specificSkillsRequired, availableSpecificSkills.Count)))
        {
            int skillIndex = HeroClass.CampingSkills.IndexOf(skill);
            CurrentCampingSkills[skillIndex] = skill;
        }

        var availableGeneratedSkills = new List <CampingSkill>(CurrentCampingSkills);

        availableGeneratedSkills.RemoveAll(skill => skill == null);

        SelectedCampingSkills = availableGeneratedSkills.OrderBy(x => RandomSolver.NextDouble())
                                .Take(Mathf.Min(4, availableGeneratedSkills.Count)).ToList();
    }
コード例 #3
0
    public Hero(int heroIndex, PhotonPlayer player)
        : base(DarkestDungeonManager.Data.HeroClasses[(string)player.CustomProperties["HC" + heroIndex]])
    {
        RandomSolver.SetRandomSeed((int)player.CustomProperties["HS" + heroIndex]);

        InitializeHeroInfo(0, (string)player.CustomProperties["HN" + heroIndex],
                           (string)player.CustomProperties["HC" + heroIndex], 0, 30);

        InitializeEquipment(1, 1);
        InitializeQuirks();

        CurrentCombatSkills = new CombatSkill[HeroClass.CombatSkills.Count];
        for (int i = 0; i < CurrentCombatSkills.Length; i++)
        {
            CurrentCombatSkills[i] = HeroClass.CombatSkills[i];
        }

        var playerSkillFlags = (PlayerSkillFlags)player.CustomProperties["HF" + heroIndex];

        SelectedCombatSkills = new List <CombatSkill>();
        for (int i = 0; i < CurrentCombatSkills.Length; i++)
        {
            if ((playerSkillFlags & (PlayerSkillFlags)Mathf.Pow(2, i + 1)) != PlayerSkillFlags.Empty)
            {
                SelectedCombatSkills.Add(CurrentCombatSkills[i]);
            }
        }

        CurrentCampingSkills  = new CampingSkill[HeroClass.CampingSkills.Count];
        SelectedCampingSkills = new List <CampingSkill>();
    }
コード例 #4
0
    public Hero(string classId, string generatedName)
        : base(DarkestDungeonManager.Data.HeroClasses[classId])
    {
        InitializeHeroInfo(0, generatedName, classId, 0, 30);
        InitializeEquipment(1, 1);
        InitializeQuirks();
        InitializeCombatSkills(HeroClass.CombatSkills.Count);

        CurrentCampingSkills  = new CampingSkill[HeroClass.CampingSkills.Count];
        SelectedCampingSkills = new List <CampingSkill>();
    }
コード例 #5
0
    public void UpdateSkill(Hero hero, CampingSkill campingSkill)
    {
        Skill = campingSkill;

        if (hero.SelectedCampingSkills.Contains(campingSkill))
        {
            skillIcon.sprite = DarkestDungeonManager.Data.Sprites["camp_skill_" + Skill.Id];

            SetDisabledState();
        }
        else
        {
            ResetSkill();
        }
    }
コード例 #6
0
    public static bool IsCampingSkillUsable(FormationUnit performer, CampingSkill skill)
    {
        int skillUsageCount = 0;

        for (int i = 0; i < performer.CombatInfo.SkillsUsedThisTurn.Count; i++)
        {
            if (performer.CombatInfo.SkillsUsedThisTurn[i] == skill.Id)
            {
                skillUsageCount++;
            }
        }

        if (skillUsageCount >= skill.Limit)
        {
            return(false);
        }

        if (skill.TimeCost > RaidSceneManager.Raid.CampingTimeLeft)
        {
            return(false);
        }

        for (int i = 0; i < skill.Effects.Count; i++)
        {
            switch (skill.Effects[i].Selection)
            {
            case CampTargetType.Self:
                return(true);

            case CampTargetType.Individual:
            case CampTargetType.PartyOther:
                if (RaidSceneManager.HeroParty.Units.Count > 1)
                {
                    return(true);
                }
                break;

            default:
                break;
            }
        }

        return(false);
    }
コード例 #7
0
    public Hero(Estate estate, SaveHeroData saveHeroData) : base(saveHeroData)
    {
        InitializeHeroInfo(saveHeroData.RosterId, saveHeroData.Name, saveHeroData.HeroClass,
                           saveHeroData.ResolveLevel, saveHeroData.StressLevel);

        Status            = saveHeroData.Status;
        InActivity        = saveHeroData.InActivity;
        MissingDuration   = saveHeroData.MissingDuration;
        Resolve.CurrentXP = saveHeroData.ResolveXP;

        if (!estate.PickRosterId(RosterId))
        {
            Debug.LogError("Missing id " + RosterId + " in estate from hero " + HeroName);
        }

        InitializeEquipment(estate.GetUpgradedWeaponLevel(RosterId, HeroClass.StringId),
                            estate.GetUpgradedArmorLevel(RosterId, HeroClass.StringId));

        if (saveHeroData.LeftTrinketId != "")
        {
            Trinket trinket = (Trinket)DarkestDungeonManager.Data.Items["trinket"][saveHeroData.LeftTrinketId];
            Equip(trinket, TrinketSlot.Left);
        }
        if (saveHeroData.RightTrinketId != "")
        {
            Trinket trinket = (Trinket)DarkestDungeonManager.Data.Items["trinket"][saveHeroData.RightTrinketId];
            Equip(trinket, TrinketSlot.Right);
        }

        foreach (var quirkEntry in saveHeroData.Quirks)
        {
            quirkData.Add(quirkEntry);
            ApplyQuirk(quirkEntry.Quirk);
        }

        CurrentCombatSkills  = new CombatSkill[7];
        SelectedCombatSkills = new List <CombatSkill>();

        for (int i = 0; i < 7; i++)
        {
            CurrentCombatSkills[i] = HeroClass.CombatSkillVariants.Find(skill => skill.Id == HeroClass.CombatSkills[i].Id &&
                                                                        skill.Level == estate.GetUpgradedSkillLevel(RosterId, HeroClass.StringId, HeroClass.CombatSkills[i].Id));
        }

        foreach (int skillIndex in saveHeroData.SelectedCombatSkillIndexes)
        {
            if (CurrentCombatSkills[skillIndex] != null)
            {
                SelectedCombatSkills.Add(CurrentCombatSkills[skillIndex]);
            }
        }

        CurrentCampingSkills  = new CampingSkill[HeroClass.CampingSkills.Count];
        SelectedCampingSkills = new List <CampingSkill>();

        for (int i = 0; i < CurrentCampingSkills.Length; i++)
        {
            if (estate.GetUpgradedCampingStatus(RosterId, HeroClass.CampingSkills[i].Id))
            {
                CurrentCampingSkills[i] = HeroClass.CampingSkills[i];
            }
        }

        foreach (int skillIndex in saveHeroData.SelectedCampingSkillIndexes)
        {
            if (CurrentCampingSkills[skillIndex] != null)
            {
                SelectedCampingSkills.Add(CurrentCampingSkills[skillIndex]);
            }
        }

        if (saveHeroData.Trait != "")
        {
            var heroTrait = DarkestDungeonManager.Data.Traits.Find(trait => trait.Id == saveHeroData.Trait);
            if (heroTrait != null)
            {
                ApplyTrait(heroTrait);
            }
        }

        GetPairedAttribute(AttributeType.HitPoints).CurrentValue = saveHeroData.CurrentHp;
    }