private void OnLevelStart() { if (Game.CurrentCampaign == null || Game.CurrentLevel == null) { return; } var lvlStartData = new CampaignLevelStartData(); lvlStartData.campaignName = Game.CurrentCampaign.Name; lvlStartData.levelName = Game.CurrentLevel.Name; Analytics.SendCampaignLevelStart(lvlStartData); }
public static void SendCampaignLevelStart(CampaignLevelStartData data) { CheckResult(UnityEngine.Analytics.Analytics.CustomEvent("Campaign Level Start", data.ToDictionary())); }