public static void SaveTarget(Camp camp, Transform target) { Debug.Log($"set {camp} target:{target?.name ?? "null"}"); if (camp == Camp.Player) { PlayerTarget = target; } else if (camp == Camp.Enemy) { EnemyTarget = target; } }
public Camp CreateCamp() { var pos = (campPos + Global.UnitSizeVec); camp = GameObject.Instantiate(CampPrefab, transform.position + (Vector3)pos, Quaternion.identity, transParentItem.parent) .GetComponent <Camp>(); camp.pos = pos; camp.size = Global.UnitSizeVec; camp.radius = camp.size.magnitude; return(camp); }
public static bool DestroyCamp(int id) { using (var db = new MinionWarsEntities()) { Camp camp = db.Camp.Find(id); db.Camp.Remove(camp); db.SaveChanges(); return(true); } }
public async Task <IActionResult> Create([Bind("Id,Name,AgeFrom,AgeTo,CategoryId,IsAvailable")] Camp camp) { if (ModelState.IsValid) { _context.Add(camp); await _context.SaveChangesAsync(); return(RedirectToAction(nameof(Index))); } ViewData["CategoryId"] = new SelectList(_context.Categories, "Id", "Name", camp.CategoryId); return(View(camp)); }
public async Task <IActionResult> PostCamp([FromBody] Camp camp) { if (!ModelState.IsValid) { return(BadRequest(ModelState)); } _context.Camps.Add(camp); await _context.SaveChangesAsync(); return(CreatedAtAction("GetCamp", new { id = camp.CampId }, camp)); }
public Camp DeleteCamp(int CampID) { Camp dbEntry = context.Camps .FirstOrDefault(b => b.Id == CampID); if (dbEntry != null) { context.Camps.Remove(dbEntry); context.SaveChanges(); } return(dbEntry); }
public void CreateSimpleCamp() { var beginTime = DateTime.Now.AddDays(-20); var endTime = DateTime.Now.AddDays(-18); var displayBegin = DateTime.Now.AddDays(-40); var displayEnd = DateTime.Now.AddDays(-5); var c = new Camp(CampType.Junior, beginTime, endTime, displayBegin, displayEnd, "Description", "http://www.lejr.dk"); Assert.DoesNotThrow(c.Create); }
public void init(Camp camp, Overlord ol) { this.camp = camp; this.overlord = ol; stats = new EntityStats(); stats.attack = 10000; cSlice = this.gameObject.AddComponent <CombatSlice>(); //cSlice = new CombatSlice(); cSlice.init(stats, this, null, null); active = true; }
//Get the details of a particular employee public Camp GetCampData(int id) { try { Camp Camp = db.Camp.Find(id); return(Camp); } catch { throw; } }
//To Update the records of a particluar employee public void UpdateCamp(Camp Camp) { try { db.Entry(Camp).State = EntityState.Modified; db.SaveChanges(); } catch { throw; } }
//To Add new Camp record public void AddCamp(Camp Camp) { try { db.Camp.Add(Camp); db.SaveChanges(); } catch { throw; } }
public static Transform GetTarget(Camp camp) { if (camp == Camp.Player) { return(PlayerTarget); } if (camp == Camp.Enemy) { return(EnemyTarget); } return(null); }
// 更新 public override void Update() { // 兵營執行命令 foreach (SoldierCamp Camp in m_SoldierCamps.Values) { Camp.RunCommand(); } foreach (CaptiveCamp Camp in m_CaptiveCamps.Values) { Camp.RunCommand(); } }
public async Task <IHttpActionResult> Post(string moniker, TalkDto talkDto) { try { if (await _repository.GetTalkByMonikerAsync(moniker, talkDto.TalkId) != null) { ModelState.AddModelError("TalkId", "TalkId is already in use inside this camp..!"); // optional because EF generates a new id every time. The id inside the body won't be used... } if (ModelState.IsValid) { Talk talk = _mapper.Map <Talk>(talkDto); // Map the camp to the talk (camp is here a foreign key for the Talk class/model and it's not a part of the TalkDto)... Camp camp = await _repository.GetCampAsync(moniker); if (camp == null) { return(BadRequest("No camp found for this moniker..!")); } talk.Camp = camp; // If a SpeakerId is given, map the speaker to the talk... if (talkDto.Speaker != null) { Speaker speaker = await _repository.GetSpeakerAsync(talkDto.Speaker.SpeakerId); if (speaker == null) { return(BadRequest("No speaker found with this Id..!")); } talk.Speaker = speaker; // append the speaker data for the given id to the talk to be created... } _repository.AddTalk(talk); if (await _repository.SaveChangesAsync()) { TalkDto newTalk = _mapper.Map <TalkDto>(talk); return(Created(new Uri(Request.RequestUri + "/" + newTalk.TalkId), newTalk)); //return CreatedAtRoute("GetTalk", new { moniker = moniker, talkId = talk.TalkId }, newTalk); // TODO: Exception "UrlHelper.Link must not return null". But why??? } } } catch (Exception ex) { return(InternalServerError(ex)); } return(BadRequest(ModelState)); }
private void SaveCamps(XmlWriter writer, Camp camp, string[] enemies) { writer.WriteStartElement(CAMP); //m_name;//resource writer.WriteStartElement(NAME); writer.WriteValue(camp.Name); writer.WriteEndElement(); //m_campType;//CampType writer.WriteStartElement(CAMP_TYPE); writer.WriteValue(camp.CampType.ToString()); writer.WriteEndElement(); //m_winTime;//CampWinTime or integer writer.WriteStartElement(WIN_TIME); writer.WriteValue(camp.WinTime.ToString()); writer.WriteEndElement(); //m_sectorId;//integer writer.WriteStartElement(SECTOR); writer.WriteValue(camp.SectorId); writer.WriteEndElement(); //m_left;//double if (camp.Left > 0) { writer.WriteStartElement(LEFT); writer.WriteValue(camp.Left.ToString(CultureInfo.InvariantCulture)); writer.WriteEndElement(); } //m_top;//double if (camp.Top > 0) { writer.WriteStartElement(TOP); writer.WriteValue(camp.Top.ToString(CultureInfo.InvariantCulture)); writer.WriteEndElement(); } //unit(convert to EnemyUnit), count //m_counts; foreach (KeyValuePair <short, short> pair in camp.Counts) { writer.WriteStartElement(ENEMY); writer.WriteAttributeString(UNIT, m_units[pair.Key].Id); writer.WriteAttributeString(COUNT, pair.Value.ToString(CultureInfo.InvariantCulture)); writer.WriteEndElement(); } writer.WriteEndElement(); }
public static List <Camp> InitiateDiscovery(DbGeography loc, string locType) { string places = GetPlaces(loc.Latitude.Value, loc.Longitude.Value, 1000, locType).Result; List <Camp> newCamps = new List <Camp>(); List <DbGeography> newLocs = new List <DbGeography>(); //parse, create new camp dynamic obj = JsonConvert.DeserializeObject(places); //dynamic obj = JObject.Parse(places); if (obj["results"] != null) { for (int i = 0; i < obj["results"].Count; i++) { dynamic place = obj["results"][i]; var point = string.Format("POINT({1} {0})", place["geometry"]["location"]["lat"], place["geometry"]["location"]["lng"]); DbGeography newLoc = DbGeography.FromText(point); newLocs.Add(newLoc); } } string name = ""; if (locType.Equals("restaurant")) { name = "Neutral Camp"; } else if (locType.Equals("gas_station")) { name = "Message Board"; } else if (locType.Equals("bank")) { name = "Neutral Trader"; } using (var db = new MinionWarsEntities()) { foreach (DbGeography l in newLocs) { Console.WriteLine("Discovery found: " + name); List <Camp> check = new List <Camp>(); check = db.Camp.Where(x => x.location.Distance(l) <= 250).ToList(); if (check.Count == 0) { Camp nc = CampManager.CreateCamp(-1, l, name); newCamps.Add(nc); } } } return(newCamps); }
public RoomPlayer GetRoomPlayer(Camp camp) { for (int i = 0; i < roomPlayerList.Count; ++i) { RoomPlayer roomPlayer = roomPlayerList[i]; if (roomPlayer.Camp == camp) { return(roomPlayer); } } return(null); }
public void ClearCache() { m_CachedPosition = null; m_CachedMovement = null; m_CachedModel = null; m_CachedAbility = null; m_CachedCollider = null; m_CachedProperty = null; m_CachedModifier = null; m_CachedClickable = null; m_CachedTracker = null; m_CachedCamp = null; }
public async Task <ActionResult> Delete(Camp camp) { try { await _campService.DeleteAsync(camp); return(RedirectToAction("Index")); } catch (Exception e) { return(View()); } }
public ActionResult Create([Bind(Include = "CampsID,Name,Address1,PlaceID,DistrictID")] Camp camp) { if (ModelState.IsValid) { db.Camps.Add(camp); db.SaveChanges(); return(RedirectToAction("Index")); } ViewBag.DistrictID = new SelectList(db.Districts, "DistrictID", "Name", camp.DistrictID); ViewBag.PlaceID = new SelectList(db.Places, "PlaceID", "Name", camp.PlaceID); return(View(camp)); }
//To Delete the record of a particular employee public void DeleteCamp(int id) { try { Camp emp = db.Camp.Find(id); db.Camp.Remove(emp); db.SaveChanges(); } catch { throw; } }
public void AddMemberToCamp(int campId, int memberId) { Camp dbEntry = context.Camps .FirstOrDefault(c => c.Id == campId); if (dbEntry != null) { dbEntry.Members.Add(new Members.Member { Id = memberId }); context.SaveChanges(); } }
public void Setup() { _instructor = Build.Instructor().WithMoney(100).Item; _student = Build.Student().WithMoney(100).Item; _student2 = Build.Student().WithMoney(100).Item; _camp = Build.Camp() .WithMoney(5000) .WithDefaultSlotPrice(20) .WithParticipant(_instructor) .WithParticipant(_student) .WithParticipant(_student2); _day = Build.Day().ForCamp(_camp); }
public async Task <ActionResult <CampModel> > Get(string moniker) { try { Camp result = await this._campRepository.GetCampAsync(moniker); return(result != null?this._mapper.Map <CampModel>(result) : NotFound()); } catch (Exception) { return(StatusCode(StatusCodes.Status500InternalServerError, "Database Failure")); } }
/* public void AssignCampRegion(MapRegion campRegion) { assignedCampRegion=campRegion; if (assignedCampRegion.hasCamp) { campShown=true; availableRecipes.Clear(); availableRecipes=CraftRecipe.GetAllRecipes(); GetComponent<Canvas>().enabled=true; RefreshSlots(); } else CloseScreen(); }*/ public void RefreshSlots() { //Remove old cooking slot //Image oldCookingSlot=cookingSlotPlacement.GetComponentInChildren<Image>(); //if (oldCookingSlot!=null) {GameObject.Destroy(oldCookingSlot.gameObject); print ("Old cooking slot deleted!");} // {print ("Old cooking slot not found!");} foreach (Image oldCookingSlot in cookingSlotPlacement.GetComponentsInChildren<Image>())//.GetComponentsInChildren<Button>()) { //print ("Old cooking slot deleted!"); GameObject.Destroy(oldCookingSlot.gameObject); } //Remove old bed slots foreach (Image oldBedSlot in bedSlotGroup.GetComponentsInChildren<Image>())//.GetComponentsInChildren<Button>()) { GameObject.Destroy(oldBedSlot.gameObject); } //Remove old crafting recipes foreach (HorizontalLayoutGroup oldRecipeGroup in craftGroup.GetComponentsInChildren<HorizontalLayoutGroup>()) {GameObject.Destroy(oldRecipeGroup.gameObject);} if (InventoryScreenHandler.mainISHandler.selectedMember.currentRegion.hasCamp) { campShown=true; availableRecipes.Clear(); //Search local inventory and all present member inventories for tools bool partyHasTools=false; List<InventoryItem> sumLocalInventory=new List<InventoryItem>(); sumLocalInventory.AddRange(InventoryScreenHandler.mainISHandler.selectedMember.currentRegion.GetStashedItems()); foreach (PartyMember member in InventoryScreenHandler.mainISHandler.selectedMember.currentRegion.localPartyMembers) { sumLocalInventory.AddRange(member.carriedItems); } availableRecipes=CraftRecipe.GetGenericRecipes(); GetComponent<Canvas>().enabled=true; assignedCamp=InventoryScreenHandler.mainISHandler.selectedMember.currentRegion.campInRegion; //Refresh crafting recipes foreach (CraftRecipe recipe in availableRecipes) { RecipeGroup newRecipeDisplay=Instantiate(recipePrefab); newRecipeDisplay.transform.SetParent(craftGroup); newRecipeDisplay.AssignRecipe(recipe); } } else CloseScreen(); }
public void OnClickDump() { string path = Application.dataPath + "/../SavedMap_" + System.DateTime.Now.ToBinary().ToString() + ".rc"; BinaryWriter writer = new BinaryWriter(new FileStream(path, FileMode.Create)); Camp bestCamp = GetComponent <SimulationController>().BestCamp; writer.Write(CalculateHappiness()); // Player's camp writer.Write(tents.Count); foreach (GameObject tent in tents) { writer.Write((int)tent.transform.position.x); writer.Write((int)tent.transform.position.z); } writer.Write(watertanks.Count); foreach (GameObject watertank in watertanks) { writer.Write((int)watertank.transform.position.x); writer.Write((int)watertank.transform.position.z); } writer.Write(washrooms.Count); foreach (GameObject washroom in washrooms) { writer.Write((int)washroom.transform.position.x); writer.Write((int)washroom.transform.position.z); } // AI's camp writer.Write(bestCamp.GetHappiness()); foreach (Tent tent in bestCamp.GetTents()) { writer.Write(tent.X()); writer.Write(tent.Y()); } foreach (Water water in bestCamp.GetWaters()) { writer.Write(water.X()); writer.Write(water.Y()); } foreach (Toilet toilet in bestCamp.GetToilets()) { writer.Write(toilet.X()); writer.Write(toilet.Y()); } writer.Write(Settings.WaterHeight); writer.Close(); Application.Quit(); }
/*Constructeur*/ // On crée une action générique à partir d'un action, on réalise la conversion public GenericAction(Board board, Vector2Int context, Action ac, Camp camp) { this.oldPosition = new Vector2Int(ac.oldPosition.x - context.x, ac.oldPosition.y - context.y); this.newPosition = new Vector2Int(ac.newPosition.x - context.x, ac.newPosition.y - context.y); this.captured = new HashSet <Capture>(); type = getTypePiece(board, ac.oldPosition); foreach (Vector2Int vec in ac.captured) { this.captured.Add( new Capture(new Vector2Int(vec.x - ac.oldPosition.x, vec.y - ac.oldPosition.y), getTypePiece(board, vec))); } this.camp = camp; }
// GET: Camps/Details/5 public ActionResult Details(int?id) { if (id == null) { return(new HttpStatusCodeResult(HttpStatusCode.BadRequest)); } Camp camp = db.Camps.Find(id); if (camp == null) { return(HttpNotFound()); } return(View(camp)); }
public new static Hall Load(BinaryReader reader) { HallType subType = (HallType)reader.ReadInt32(); Hall ret = null; switch (subType) { case HallType.BASE: ret = Camp.Load(reader); break; } ret.subType = subType; return(ret); }
// Перемещаем лагерь private void Move(object Argument) { var nextBlock = CurrentBlock[(WorldBlock.WorldBlockSide)Argument]; if (nextBlock == null) { Console.WriteLine("Блока со стороны " + ((WorldBlock.WorldBlockSide)Argument).ToString() + " не существует"); return; } CurrentBlock = nextBlock; Camp.SetWorldPosition(nextBlock.Position); Camp.Hero.WorldTurn(); }
public override void RegisteMouseEvent(ref UnityAction mapEnterAction, ref UnityAction <Land, PointerEventData> mapClickAction, ref UnityAction mapExitAction) { base.RegisteMouseEvent(ref mapEnterAction, ref mapClickAction, ref mapExitAction); mapEnterAction = delegate() { tip = GlobalUImanager.Instance.LandTip.GetComponent <LandTip>(); _showTip = true; }; mapClickAction = delegate(Land clickLand, PointerEventData eventData) { Camp myCamp = BattleManager.Instance.MyCamp; if (eventData.button == PointerEventData.InputButton.Left && clickLand.CampID == myCamp.campID) { _lockUpdateMouse = true; tip.ShowSelf(false); GameObject MsgBoxObj = GlobalUImanager.Instance.OpenMsgBox(MsgBoxEnum.MsgBox2Btns); MsgBoxObj.GetComponent <MsgBox2Btns>().SetMsgBox("确定选择该地为首都吗?", () => { _lockUpdateMouse = false; myCamp.capitalLand = clickLand; BattleManager.Instance.BattleMap.SetCapital(clickLand); GlobalUImanager.Instance.CloseMsgBox(MsgBoxObj); //发出战斗开始的事件 if (BattleManager.Instance.BattleStart != null) { BattleManager.Instance.BattleStart(); } //进入我的回合状态 BattleMap battleMap = BattleManager.Instance.BattleMap; BattleManager.Instance.CurBattleState = BattleManager.Instance.BattleStateDictionary[BattleStateEnum.MyRound]; BattleManager.Instance.CurBattleState.EnterStateWithMouse(ref battleMap.mapEnterAction, ref battleMap.mapClickAction, ref battleMap.mapExitAction); }, () => { GlobalUImanager.Instance.CloseMsgBox(MsgBoxObj); _lockUpdateMouse = false; }); } }; mapExitAction = delegate() { _showTip = false; tip = null; }; }
public ActionResult BuildCamp(double lat, double lon, string name) { var point = string.Format("POINT({1} {0})", lat, lon); Camp c = CampManager.CreateUserCamp(point, Convert.ToInt32(Session["UserId"]), name); if (c == null) { return(Json("Camp couldn't be built!")); } else { return(Json("Camp built!")); } }
public void SetUpCamp(int manhoursInvested) { campSetupTimeRemaining-=manhoursInvested; if (campSetupTimeRemaining<=0) { hasCamp=true; //print ("camp setup"); campInRegion=new Camp(); campToken.GetComponentInChildren<Text>().enabled=false; InventoryScreenHandler.mainISHandler.RefreshInventoryItems(); campToken.color=Color.red; //GameObject campToken=Instantiate(campTokenPrefab); //campToken.transform.SetParent(this.transform);//,true); //campToken.transform.position=this.transform.position; } else { campToken.GetComponentInChildren<Text>().enabled=true; campToken.GetComponentInChildren<Text>().text=campSetupTimeRemaining.ToString(); } }
/// <summary> /// 细胞hp变化 /// </summary> /// <param name="data">细胞</param> /// <param name="num">hp的变化量</param> /// <param name="camp">如果hp小于零,将转换的阵营</param> private void hpChange(CellData data, int num, Camp camp) { if (data.hp + num > 0) { data.hp += num; } else { data.hp = CellConstant.INIT_HP; data.camp = camp; retreatAllTentacles(data.index); } }
private void ChangeCamp(Controllable controllable, Camp camp) { if (camp.IsStacking) { var usedControllable = controllableUnits.FirstOrDefault(x => x.CurrentCamp == camp); usedControllable?.Stack(controllable.BlockedCamps.Last(), 2); } controllable.Stack(camp, 2); }
/** * Called when the script is loaded, before the game starts */ void Awake () { S = this; }
public void CloseScreen() { campShown=false; assignedCamp=null; GetComponent<Canvas>().enabled=false; }