private void Awake() { camera = Camera.main.GetComponent <Camera_Focus>(); combatBoss = GetComponent <StartCombatBossGestion>(); offsetCamera = 14; audio = Camera.main.GetComponent <AudioSource>(); }
private void Awake() { camera = Camera.main.GetComponent <Camera_Focus>(); default_sprite = GetComponent <SpriteRenderer>().material; sprite_Renderer = GetComponent <SpriteRenderer>(); ropeCollisions = GetComponentInChildren <KillBoss_RopeDetection>(); players = Camera.main.GetComponent <GameManager>().players_Movement; players_gm = Camera.main.GetComponent <GameManager>().players; }
private void Awake() { cameraMoving = true; camera = Camera.main.GetComponent <Camera_Focus>(); bossAnimation = GetComponent <Animator>(); oldCooldownBetweenMonsters = cooldown_Between_Monsters; foreach (GameObject elements in GameObject.FindGameObjectsWithTag("spawn")) { spawnPosition.Add(elements); } players = Camera.main.GetComponent <GameManager>().players_Movement; }