コード例 #1
0
 void Start()
 {
     m_isInsideTheFiel = false;
     closePanel.onClick.AddListener(CloseWellInfoPopup);
     cameraInputControl = FindObjectOfType <CameraWorldInputControl>();
     EventManager.instance.addEventListener(WorldLevelEvent.ON_CAMERA_TO_POINT, this.gameObject, "OnCameraToPoint");
     EventManager.instance.addEventListener(WorldLevelEvent.ON_BACK_TO_WORLD, this.gameObject, "OnBackToWorldLevel");
     goFilter.SetActive(true);
 }
コード例 #2
0
ファイル: WellWorld.cs プロジェクト: VictorTverdy/Omni
    // Use this for initialization
    void Start()
    {
        m_wellDotInfoList       = new GenericList <WellDotInfo> ();
        cameraWorldInputControl = FindObjectOfType <CameraWorldInputControl>();
        NamePanel.gameObject.SetActive(false);

        myCollider = this.GetComponent <BoxCollider> ();

        m_allWellCategories = new List <WellCategory> ();
        m_allWellCategories.AddRange((WellCategory[])System.Enum.GetValues(typeof(WellCategory)));

        GenerateDots();

        EventManager.instance.addEventListener(WorldLevelEvent.ON_APPLY_FILTERS_TO_WELL, this.gameObject, "OnApplyFilter");
    }