internal override void OnLeaving(CameraUpdate update) { base.OnLeaving(update); //update.GameCamera.EnableVanityMode = _hadVanityMode; if (_autoTurnAngleMod != null) { _autoTurnAngleMod.Remove(); _autoTurnAngleMod = null; } if (_lastCollidedRestrict != null) { _lastCollidedRestrict.Remove(); _lastCollidedRestrict = null; } if (_nearClip != null) { _nearClip.Remove(); _nearClip = null; } _look_downoffset_ratio = 0.0f; _look_downoffset_ratio_leftrightmove = 0.0f; }
internal override void Update(CameraUpdate update) { base.Update(update); if (update.GameCamera.EnableVanityMode != 0) { _hadVanityMode = 1; update.GameCamera.EnableVanityMode = 0; } bool hadX = false; bool hadY = false; double x = update.Values.InputRotationX.CurrentValue; double y = update.Values.InputRotationY.CurrentValue; if (update.CameraMain.DidCollideLastUpdate) { if (this._lastCollidedRestrict == null) { this._lastCollidedRestrict = update.Values.RestrictDown.AddModifier(this, CameraValueModifier.ModifierTypes.Set, Settings.Instance.MaximumDownAngleCollided, false); } } else { if (this._lastCollidedRestrict != null) { this._lastCollidedRestrict.Remove(); this._lastCollidedRestrict = null; } } double autoTurn = Settings.Instance.ForceAutoTurnOnAngle; if (autoTurn < 360.0 && CantAutoTurnCounter == 0) { if (Utility.RadToDeg(Math.Abs(x)) >= autoTurn) { if (_autoTurnAngleMod == null) { _autoTurnAngleMod = update.Values.FaceCamera.AddModifier(this, CameraValueModifier.ModifierTypes.Set, 1.0, false); } _autoTurnTime = update.CameraMain.Plugin.Time + 500; update.CameraMain._LastTurnIsFromAutoTurn = update.CameraMain.Plugin.Time + 50; } else if (_autoTurnAngleMod != null) { if (update.CameraMain.Plugin.Time >= _autoTurnTime) { _autoTurnAngleMod.Remove(); _autoTurnAngleMod = null; } } } else if (_autoTurnAngleMod != null) { _autoTurnAngleMod.Remove(); _autoTurnAngleMod = null; } double xmod = 1.0; if (y < 0.0) { double angle = update.Values.RestrictDown.CurrentValue; if (angle < 360.0) { double restrict = -Utility.DegToRad(angle); if (y < restrict) { y = restrict; xmod = 0.0; hadY = true; } else { double angle2 = update.Values.RestrictSideDown.CurrentValue; if (angle2 > 0.0) { double restrict2 = -Utility.DegToRad(angle - angle2); if (y < restrict2) { double dy = y - restrict2; double dt = restrict - restrict2; if (dt != 0.0) { xmod = 1.0 - Utility.ApplyFormula(dy / dt, TValue.TweenTypes.Linear); // Accel? } } } } } } else { double angle = update.Values.RestrictUp.CurrentValue; if (angle < 360.0) { double restrict = Utility.DegToRad(angle); if (y > restrict) { y = restrict; hadY = true; } } } if (x < 0.0) { double angle = update.Values.RestrictLeft.CurrentValue; if (angle < 360.0) { if (xmod != 1.0) { double angle2 = update.Values.RestrictLeft2.CurrentValue; angle = (angle - angle2) * xmod + angle2; } double restrict = -Utility.DegToRad(angle); if (x < restrict) { x = restrict; hadX = true; } } } else { double angle = update.Values.RestrictRight.CurrentValue; if (angle < 360.0) { if (xmod != 1.0) { double angle2 = update.Values.RestrictRight2.CurrentValue; angle = (angle - angle2) * xmod + angle2; } double restrict = Utility.DegToRad(angle); if (x > restrict) { x = restrict; hadX = true; } } } if (hadX) { update.Values.InputRotationX.CurrentValue = x; } if (hadY) { update.Values.InputRotationY.CurrentValue = y; } if (hadX || hadY) { var third = update.GameCameraState.As <NetScriptFramework.SkyrimSE.ThirdPersonState>(); if (third != null && NetScriptFramework.Memory.ReadUInt8(third.Address + 0xDC) == 0) { update.CameraMain.HandleActorTurnToCamera(update.Target.Actor, third, false); } } this.UpdateNearClip(update, y); { double downMove = Settings.Instance.DownOffsetBeginAngle; if (downMove < 360.0) { double downRatio; double downAngle = -Utility.RadToDeg(y); if (downAngle <= downMove) { downRatio = 0.0; } else if (downAngle >= 90.0) { downRatio = 1.0; } else { downRatio = (downAngle - downMove) / (90.0 - downMove); } _look_downoffset_ratio = (float)downRatio; } else if (_look_downoffset_ratio != 0.0f) { _look_downoffset_ratio = 0.0f; } int moveType; if (Settings.Instance.TryFixLeftRightMovementClipping != 0.0f && !this.Stack.CameraMain.WasUsingFirstPersonArms && ((moveType = States.Moving._move_dir) == 2 || moveType == 6)) { bool swimming = false; if (update.Target.Actor != null && (NetScriptFramework.Memory.ReadUInt32(update.Target.Actor.Address + 0xC0) & 0x400) != 0) { swimming = true; } if (!swimming) { downMove = 60.0; double downRatio; double downAngle = -Utility.RadToDeg(y); if (downAngle <= downMove) { downRatio = 0.0; } else if (downAngle >= 90.0) { downRatio = 1.0; } else { downRatio = (downAngle - downMove) / (90.0 - downMove); } float dr = (float)downRatio; if (_look_downoffset_ratio_leftrightmove < dr) { this.IncLeftRightMoveFix(dr); } else if (_look_downoffset_ratio_leftrightmove > dr) { this.DecLeftRightMoveFix(dr); } } else if (_look_downoffset_ratio_leftrightmove != 0.0f) { this.DecLeftRightMoveFix(0.0f); } } else if (_look_downoffset_ratio_leftrightmove != 0.0f) { this.DecLeftRightMoveFix(0.0f); } } }