/// <summary> /// 카메라를 변경합니다. /// </summary> public void ChangeCamera() { if (cameraMode == null) { return; } Camera camera = null; switch (cameraMode.type) { case CameraSelectType.Auto: { camera = FindMainCameraFromActiveScene(); } break; case CameraSelectType.Manual: { var go = targetObjects.FindTarget(TargetTag.MainCamera, cameraMode.cameraName); if (go != null) { camera = go.GetComponent <Camera>(); } } break; case CameraSelectType.InGame: { camera = GameCamera.instance.targetCamera; } break; default: { throw new System.NotSupportedException(string.Format("지원하지 않는 타입입니다. ({0})", cameraMode.type)); } } /// 카메라가 하나도 없다고?! /// 인게임 카메라라도 켜자 if (camera == null && CameraUtil.GetMainCameraCount() == 0) { camera = GameCamera.instance.targetCamera; } if (camera != null) { CameraUtil.DeactiveMainCameras(camera); camera.gameObject.SetActive(true); } }