// Use this for initialization void Start() { health = GetComponent <HealthController> (); health.onHealthChanged += AnimateHealth; anim = GetComponent <Animator>(); body = GetComponent <Rigidbody> (); shootCooldownTimer = Time.time - shootCoolDown; cameraTricks = Camera.main.GetComponent <CameraTricks> (); playerIsDead = false; //GameManager.instance.GameStart = false; PlayIntro(); gameOver = false; }
void CheckPlayersDeath() { if (deadPlayers == 1) { if (deadPlayerNumber == 1) { Debug.Log("Player 2 wins"); } else { Debug.Log("Player 1 wins"); GameObject camera = Camera.current.gameObject; CameraTricks cameraScript = camera.GetComponent <CameraTricks> (); cameraScript.StartWinAnimation(GameObject.Find("Player 1")); } } else { Debug.Log("Draw"); } }
void Start() { mainCameraScript = Camera.main.GetComponent <CameraIsoController> (); cameraComponent = Camera.main.GetComponent <Camera> (); cameraTricks = Camera.main.GetComponent <CameraTricks> (); }
// Use this for initialization void Start() { base.Start(); _meshTransform = gameObject.transform.GetChild(0); _camera = GameObject.Find("Main Camera").GetComponent <CameraTricks>(); }