コード例 #1
0
 // Use this for initialization
 void Start()
 {
     health = GetComponent <HealthController> ();
     health.onHealthChanged += AnimateHealth;
     anim = GetComponent <Animator>();
     body = GetComponent <Rigidbody> ();
     shootCooldownTimer = Time.time - shootCoolDown;
     cameraTricks       = Camera.main.GetComponent <CameraTricks> ();
     playerIsDead       = false;
     //GameManager.instance.GameStart = false;
     PlayIntro();
     gameOver = false;
 }
コード例 #2
0
    void CheckPlayersDeath()
    {
        if (deadPlayers == 1)
        {
            if (deadPlayerNumber == 1)
            {
                Debug.Log("Player 2 wins");
            }
            else
            {
                Debug.Log("Player 1 wins");
                GameObject camera = Camera.current.gameObject;

                CameraTricks cameraScript = camera.GetComponent <CameraTricks> ();

                cameraScript.StartWinAnimation(GameObject.Find("Player 1"));
            }
        }
        else
        {
            Debug.Log("Draw");
        }
    }
コード例 #3
0
ファイル: CameraTrigger.cs プロジェクト: jh318/AdventureGame
 void Start()
 {
     mainCameraScript = Camera.main.GetComponent <CameraIsoController> ();
     cameraComponent  = Camera.main.GetComponent <Camera> ();
     cameraTricks     = Camera.main.GetComponent <CameraTricks> ();
 }
コード例 #4
0
ファイル: Bumper.cs プロジェクト: radhasatam/ZenoPinball
 // Use this for initialization
 void Start()
 {
     base.Start();
     _meshTransform = gameObject.transform.GetChild(0);
     _camera        = GameObject.Find("Main Camera").GetComponent <CameraTricks>();
 }