private void OnEnable() { if (m_Active) { m_CameraTransition.setMaterial(m_Material); } m_StartCutoff = m_Material.GetFloat("_Cutoff"); m_StartFade = m_Material.GetFloat("_Fade"); }
private void OnEnable() { if (m_Active) { m_CameraTransition.setMaterial(m_Material); } m_StartCutoff = m_Material.GetFloat("_Cutoff"); m_StartFade = m_Material.GetFloat("_Fade"); }