// Remove first instance of given target from stack, // or remove top target of stack public void PopTarget(CameraTarget oldTarget = null, float transitionTime = 0) { CameraTarget currentTarget = targetStack[0]; if (targetStack.Count > 0) { if (oldTarget != null) { targetStack.Remove(oldTarget); } else { targetStack.RemoveAt(0); } } if (targetStack.Count > 0 && currentTarget != targetStack[0]) { // camera's changed. Transition to it. inTransition = true; targetTransitionTime = transitionTime; targetTransitionTimer = 0; transitionStartPosition = transform.position; transitionStartHeight = viewportHeight; //viewportHeight = targetStack[0].targetViewportHeight; maxViewportHeight = targetStack[0].maxViewportHeight; minViewportHeight = targetStack[0].minViewportHeight; zoomStepSize = targetStack[0].zoomStepSize; } }
// Add target to top of stack (first element in list) public void PushTarget(CameraTarget newTarget, float transitionTime = 0) { targetStack.Insert(0, newTarget); //viewportHeight = newTarget.targetViewportHeight; maxViewportHeight = newTarget.maxViewportHeight; minViewportHeight = newTarget.minViewportHeight; zoomStepSize = newTarget.zoomStepSize; targetTransitionTime = transitionTime; targetTransitionTimer = 0; transitionStartPosition = transform.position; transitionStartHeight = viewportHeight; inTransition = true; }
/// <summary> /// 初始化助手 /// </summary> public void OnInitialization() { MainCamera = Module.GetComponentByChild <Camera>("MainCamera"); _cameraTarget = Module.GetComponentByChild <CameraTarget>("CameraTarget"); _mousePosition = MainCamera.GetComponent <MousePosition>(); _mouseRotation = MainCamera.GetComponent <MouseRotation>(); _mouseRay = MainCamera.GetComponent <MouseRay>(); _highlightingEffect = MainCamera.GetComponent <HighlightingEffect>(); _mousePosition.Target = _cameraTarget; _mousePosition.MR = _mouseRotation; _mousePosition.Manager = Module as ControllerManager; _mouseRotation.Target = _cameraTarget; _mouseRotation.Manager = Module as ControllerManager; _mouseRay.RayCamera = MainCamera; _mouseRay.RayEvent += (target, point, point2D) => { RayEvent?.Invoke(target, point, point2D); }; }
void FindTarget() { CancelOffsetMove(); m_Target = FindObjectOfType <CameraTarget>(); if (m_Target != null) { m_TargetDirection = m_Target.GetComponent <TileDirection>(); m_FacingLeft = m_TargetDirection.m_Direction == Direction.LEFT; m_Offset = m_FacingLeft ? m_LeftFacingOffset : m_RightFacingOffset; var eventData = new CameraControllerEventData() { m_CameraTarget = m_Target, }; m_Events.FoundTarget.Invoke(eventData); } }
/// <summary> /// Called when the vehicle camera's camera target changes. /// </summary> /// <param name="newTarget">The new camera target.</param> protected virtual void OnCameraTargetChanged(CameraTarget newTarget) { if (targetVehicle != null) { targetVehicle.onDestroyed.RemoveListener(OnVehicleDestroyed); } if (newTarget != null) { targetVehicle = newTarget.GetComponent <Vehicle>(); if (targetVehicle != null) { targetVehicle.onDestroyed.AddListener(OnVehicleDestroyed); } } else { targetVehicle = null; } }
private void ResetTunning() { CameraTarget tractor = character.GetComponentInChildren <CameraTarget>(); Drivetrain drivetrain = tractor.GetComponent <Drivetrain>(); drivetrain.maxPower = enemyCar[currentCar].MaxPower; drivetrain.maxTorque = enemyCar[currentCar].MaxTorque; Axles axles = tractor.GetComponent <Axles>(); axles.frontAxle.sidewaysGripFactor = enemyCar[currentCar].Sideways; axles.rearAxle.sidewaysGripFactor = enemyCar[currentCar].Sideways; axles.frontAxle.brakeFrictionTorque = enemyCar[currentCar].Brake; axles.rearAxle.brakeFrictionTorque = enemyCar[currentCar].Brake; foreach (Axle axle in axles.otherAxles) { axle.sidewaysGripFactor = enemyCar[currentCar].Sideways; axle.brakeFrictionTorque = enemyCar[currentCar].Brake; } //tractor.GetComponent<Setup>().SaveSetup(); maxSpeedIndicator.text = enemyCar[currentCar].MaxSpeed.ToString("f0"); }
// Token: 0x06007283 RID: 29315 RVA: 0x00378828 File Offset: 0x00376A28 public void MHBEPLMQDKK(Transform OGEFDMHQCDB, float DCHDDIDNKPM = 1f, float OLNHHIBFGKL = 1f, Vector2 FOMLEOIJCQN = default(Vector2)) { if (this.PCIPGQNOOKI(OGEFDMHQCDB) != null) { return; } CameraTarget cameraTarget = new CameraTarget { TargetTransform = OGEFDMHQCDB, TargetInfluenceH = DCHDDIDNKPM, TargetInfluenceV = OLNHHIBFGKL, TargetOffset = FOMLEOIJCQN }; this.DBLIJKDNBLI.Add(cameraTarget); Transform transform = new GameObject(OGEFDMHQCDB.name + "!\r\n").transform; this.CIKQEQIGEJI.Add(cameraTarget, transform); base.GPONHFNLHCN.HJMBBIGEMNC(transform, 320f, 660f, 230f, default(Vector2)); base.enabled = false; }
public override void OnInitialization() { base.OnInitialization(); DOTween.defaultEaseType = DefaultEase; DOTween.defaultAutoPlay = DefaultAutoPlay; DOTween.defaultAutoKill = IsAutoKill; MainCamera = transform.GetComponentByChild <Camera>("MainCamera"); _cameraTarget = transform.GetComponentByChild <CameraTarget>("CameraTarget"); _mousePosition = MainCamera.GetComponent <MousePosition>(); _mouseRotation = MainCamera.GetComponent <MouseRotation>(); _mouseRay = MainCamera.GetComponent <MouseRay>(); _highlightingEffect = MainCamera.GetComponent <HighlightingEffect>(); _mousePosition.Target = _cameraTarget; _mousePosition.MR = _mouseRotation; _mouseRotation.Target = _cameraTarget; _mouseRay.RayCamera = MainCamera; _mouseRay.RayEvent += OnRay; }
// Token: 0x0600726E RID: 29294 RVA: 0x00377EA4 File Offset: 0x003760A4 public void FLFJODEFJCF(Transform OGEFDMHQCDB, float DCHDDIDNKPM = 1f, float OLNHHIBFGKL = 1f, Vector2 FOMLEOIJCQN = default(Vector2)) { if (this.HJQHFDMPBOO(OGEFDMHQCDB) != null) { return; } CameraTarget cameraTarget = new CameraTarget { TargetTransform = OGEFDMHQCDB, TargetInfluenceH = DCHDDIDNKPM, TargetInfluenceV = OLNHHIBFGKL, TargetOffset = FOMLEOIJCQN }; this.DBLIJKDNBLI.Add(cameraTarget); Transform transform = new GameObject(OGEFDMHQCDB.name + "colorchange").transform; this.CIKQEQIGEJI.Add(cameraTarget, transform); base.GPONHFNLHCN.HJMBBIGEMNC(transform, 1694f, 423f, 1708f, default(Vector2)); base.enabled = false; }
// Token: 0x06007288 RID: 29320 RVA: 0x00378AA4 File Offset: 0x00376CA4 public void EEFLDKIGBLL(Transform OGEFDMHQCDB, float DCHDDIDNKPM = 1f, float OLNHHIBFGKL = 1f, Vector2 FOMLEOIJCQN = default(Vector2)) { if (this.POIQGQGLBIJ(OGEFDMHQCDB) != null) { return; } CameraTarget cameraTarget = new CameraTarget { TargetTransform = OGEFDMHQCDB, TargetInfluenceH = DCHDDIDNKPM, TargetInfluenceV = OLNHHIBFGKL, TargetOffset = FOMLEOIJCQN }; this.DBLIJKDNBLI.Add(cameraTarget); Transform transform = new GameObject(OGEFDMHQCDB.name + "_OnRails").transform; this.CIKQEQIGEJI.Add(cameraTarget, transform); base.GPONHFNLHCN.HJMBBIGEMNC(transform, 1f, 1f, 0f, default(Vector2)); base.enabled = true; }
// Token: 0x06007257 RID: 29271 RVA: 0x00377638 File Offset: 0x00375838 public void PEHBEIKQJPJ(Transform OGEFDMHQCDB, float DCHDDIDNKPM = 1f, float OLNHHIBFGKL = 1f, Vector2 FOMLEOIJCQN = default(Vector2)) { if (this.MFOLBIDKCFE(OGEFDMHQCDB) != null) { return; } CameraTarget cameraTarget = new CameraTarget { TargetTransform = OGEFDMHQCDB, TargetInfluenceH = DCHDDIDNKPM, TargetInfluenceV = OLNHHIBFGKL, TargetOffset = FOMLEOIJCQN }; this.DBLIJKDNBLI.Add(cameraTarget); Transform transform = new GameObject(OGEFDMHQCDB.name + " lost its focus and couldn't move!\r\n").transform; this.CIKQEQIGEJI.Add(cameraTarget, transform); base.GPONHFNLHCN.HJMBBIGEMNC(transform, 1640f, 656f, 1875f, default(Vector2)); base.enabled = false; }
/// <summary> /// The camera has reached the target rotation. /// </summary> private void CameraTargetRotationReached(CameraTarget target, TargetParameters.StaticTargetRotationParameters parameters) { Rotating = false; Debug.Log("ROTATION REACHED"); switch (parameters.SteadyCamOnEnd) { case SteadyCamBehaviour.Ignore: return; case SteadyCamBehaviour.TurnOnAndOverride: if (steadyCamCoroutine == null) { ActivateSteadyCam(parameters.EndSCParameters); } else { steadyCamParameters = parameters.EndSCParameters; } break; case SteadyCamBehaviour.TurnOff: if (steadyCamCoroutine != null) { StopCoroutine(steadyCamCoroutine); StartCoroutine(RecenterCamera()); } break; case SteadyCamBehaviour.OverrideIfOn: if (steadyCamCoroutine != null) { steadyCamParameters = parameters.EndSCParameters; } break; } Debug.Log(rotationCoroutine != null); }
void Start() { // Camera m_CameraBody.gameObject.SetActive(false); m_DesiredTarget = CameraTarget.From(m_CameraBody); m_Camera.transform.position = m_DesiredTarget.pos; m_Camera.transform.rotation = m_DesiredTarget.rot; m_TargetBody = CameraTarget.From(m_CameraBody); m_TargetHead = CameraTarget.From(m_CameraHead); m_TargetButt = CameraTarget.From(m_CameraButt); // Reset all controls foreach (var group in Resources.FindObjectsOfTypeAll <ToggleGroup>()) { var toggles = group.GetComponentsInChildren <Toggle>(true); Toggle first = null; if (toggles.Length > 0) { first = toggles.Single(tg => tg.group == group && tg.isOn); } group.SetAllTogglesOff(); if (first) { first.isOn = false; first.isOn = true; first.onValueChanged.Invoke(true); } } foreach (var slider in Resources.FindObjectsOfTypeAll <Slider>()) { slider.onValueChanged.Invoke(slider.value); } foreach (var xy in Resources.FindObjectsOfTypeAll <XYControl>()) { xy.SetValue(Vector2.one * .5f); } }
IEnumerator PortalCinematic() { Camera.main.GetComponent <ProCamera2D>().AddCameraTarget(gameObject.transform, 1, 1, 1); CameraTarget playerTarget = Camera.main.GetComponent <ProCamera2D>().GetCameraTarget(Player.transform); Camera.main.GetComponent <ProCamera2D>().AdjustCameraTargetInfluence(playerTarget, 0, 0, 1); Camera.main.GetComponent <ProCamera2DForwardFocus>().enabled = false; Player.GetComponent <PlayerPrototype>().enabled = false; SFXMan.PlayLevelCompleteSound(); yield return(new WaitForSeconds(3)); Camera.main.GetComponent <ProCamera2DForwardFocus>().enabled = true; Camera.main.GetComponent <ProCamera2D>().AdjustCameraTargetInfluence(playerTarget, 1, 1, 1); Camera.main.GetComponent <ProCamera2D>().RemoveCameraTarget(gameObject.transform, 1); Player.GetComponent <PlayerPrototype>().enabled = true; }
public CameraAddTarget(Environment environment, BaseEvent eventFrame, Character caster) { this.environment = environment; this.eventFrame = eventFrame; CameraAction ca = (CameraAction)eventFrame.ShowAction(); atf = (CameraAction.AddTargetFx)ca.fx; Character target = environment.FindNearbyCharacters( caster, Vector3.zero, 999, new[] { FindingFilter.ExcludeMe, FindingFilter.ExcludeDead, FindingFilter.ExcludeAllies } )[0]; joint = target.GameObject().transform.FindDeepChild(atf.joint); pc2d = environment.GetCamera().GetComponent <ProCamera2D>(); casterCameraTarget = pc2d.CameraTargets[0]; originalX = casterCameraTarget.TargetInfluenceH; originalY = casterCameraTarget.TargetInfluenceV; casterCameraTarget.TargetInfluenceH = atf.curInfX; casterCameraTarget.TargetInfluenceV = atf.curInfY; cameraTarget = pc2d.AddCameraTarget( joint, atf.influenceY, atf.influenceX, atf.translationDuration ); }
/// <summary> /// tweens the Cameras backgroundColor property /// </summary> /// <returns>The kbackground color to.</returns> /// <param name="self">Self.</param> /// <param name="to">To.</param> /// <param name="duration">Duration.</param> public static ITween<Color> ZKbackgroundColorTo( this Camera self, Color to, float duration = 0.3f ) { var tweenTarget = new CameraTarget( self ); var tween = ZestKit.cacheColorTweens ? QuickCache<ColorTween>.pop() : new ColorTween(); tween.initialize( tweenTarget, self.backgroundColor, to, duration ); return tween; }
private void SetCameraStaticTargetRotation(CameraTarget target, TargetParameters.StaticTargetRotationParameters parameters) { if (rotationCoroutine != null) { StopCoroutine(rotationCoroutine); } switch (parameters.CameraExecutionMode) { case CameraExecutionMode.Immediate: ImmediateRotating(target, parameters); break; case CameraExecutionMode.ConstantLerp: rotationCoroutine = StartCoroutine(ConstantLerpRotating(target, parameters)); break; case CameraExecutionMode.NormalLerp: rotationCoroutine = StartCoroutine(NormalLerpRotating(target, parameters)); break; case CameraExecutionMode.SmoothLerp: rotationCoroutine = StartCoroutine(SmoothLerpRotating(target, parameters)); break; case CameraExecutionMode.CustomLerp: rotationCoroutine = StartCoroutine(customStaticRotatingLerp(target, parameters)); break; } Rotating = true; switch (parameters.SteadyCamOnStart) { case SteadyCamBehaviour.Ignore: return; case SteadyCamBehaviour.TurnOnAndOverride: if (steadyCamCoroutine == null) { ActivateSteadyCam(parameters.StartSCParameters); } else { steadyCamParameters = parameters.StartSCParameters; } break; case SteadyCamBehaviour.TurnOff: if (steadyCamCoroutine != null) { StopCoroutine(steadyCamCoroutine); StartCoroutine(RecenterCamera()); } break; case SteadyCamBehaviour.OverrideIfOn: if (steadyCamCoroutine != null) { steadyCamParameters = parameters.StartSCParameters; } break; } }
private CameraTarget GetCameraTarget(WorldObject worldObject) { var cameraTarget = new CameraTarget(worldObject, _cameraTargetArrow, GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height); cameraTarget.SetColorState(ColorState.Glow); cameraTarget.ListenMouseDown += (target, location) => PanCameraToObject(worldObject); return cameraTarget; }
void OnEnable() { targetInstance = FindObjectOfType <CameraTarget>(); UpdateButtonStatus(); }
private void SetTunningButtons(CameraTarget tractor) { buttonTuningEng.drivetrain = tractor.GetComponent<Drivetrain>(); buttonTuningHand.axles = tractor.GetComponent<Axles>(); buttonTuningHand.carDynamics = tractor.GetComponent<CarDynamics>(); buttonTuningBrake.axles = tractor.GetComponent<Axles>(); buttonTuningBrake.carDynamics = tractor.GetComponent<CarDynamics>(); buttonTuningEng.TunStep = enemyCar[currentCar].TunSpeed; buttonTuningHand.TunStep = enemyCar[currentCar].TunHandling; buttonTuningBrake.TunStep = enemyCar[currentCar].TunBrake; }
void Start () { conversationTarget = Instantiate<GameObject>(conversationTargetPrefab.gameObject).GetComponent<CameraTarget>(); camera = FindObjectOfType<CameraFollow>(); dialog = FindObjectOfType<DialogBox>(); }
/// <summary> /// tweens the Cameras rect property /// </summary> /// <returns>The krect to.</returns> /// <param name="self">Self.</param> /// <param name="to">To.</param> /// <param name="duration">Duration.</param> public static ITween<Rect> ZKrectTo( this Camera self, Rect to, float duration = 0.3f ) { var tweenTarget = new CameraTarget( self, CameraTarget.CameraTargetType.Rect ); var tween = RectTween.create(); tween.initialize( tweenTarget, self.rect, to, duration ); return tween; }
/// <summary> /// tweens the Cameras fieldOfView /// </summary> /// <returns>The kfield of view to.</returns> /// <param name="self">Self.</param> /// <param name="to">To.</param> /// <param name="duration">Duration.</param> public static ITween<float> ZKfieldOfViewTo( this Camera self, float to, float duration = 0.3f ) { var tweenTarget = new CameraTarget( self, CameraTarget.CameraTargetType.FieldOfView ); var tween = FloatTween.create(); tween.initialize( tweenTarget, self.fieldOfView, to, duration ); return tween; }
/// <summary> /// tweens the Cameras fieldOfView /// </summary> /// <returns>The kfield of view to.</returns> /// <param name="self">Self.</param> /// <param name="to">To.</param> /// <param name="duration">Duration.</param> public static ITween<float> ZKfieldOfViewTo( this Camera self, float to, float duration = 0.3f ) { var tweenTarget = new CameraTarget( self, CameraTarget.CameraTargetType.FieldOfView ); var tween = ZestKit.cacheFloatTweens ? QuickCache<FloatTween>.pop() : new FloatTween(); tween.initialize( tweenTarget, self.fieldOfView, to, duration ); return tween; }
/// <summary> /// Immediately rotate the camera to match the target rotation. /// </summary> private void ImmediateRotating(CameraTarget target, TargetParameters.StaticTargetRotationParameters parameters) { transform.rotation = target.transform.rotation; CameraEventSystem.CameraTargetRotationReached(target, parameters); }
public void SetDynamicCameraTarget(CameraTarget cameraTarget, TargetParameters.DynamicTargetPositionParameters posParameters, TargetParameters.DynamicTargetRotationParameters rotParameters) { CameraEventSystem.SetCameraDynamicTargetPosition(cameraTarget.gameObject, posParameters); CameraEventSystem.SetCameraDynamicTargetRotation(cameraTarget.gameObject, rotParameters); }
public void SetStaticCameraTarget(CameraTarget cameraTarget, TargetParameters.StaticTargetPositionParameters posParameters, TargetParameters.StaticTargetRotationParameters rotParameters) { CameraEventSystem.SetCameraStaticTargetPosition(cameraTarget, posParameters); CameraEventSystem.SetCameraStaticTargetRotation(cameraTarget, rotParameters); }
public void SetStaticCameraTarget(CameraTarget cameraTarget, TargetParameters.StaticTargetRotationParameters parameters) { CameraEventSystem.SetCameraStaticTargetRotation(cameraTarget, parameters); }
/// <summary> /// tweens the Cameras orthographicSize /// </summary> /// <returns>The korthographic size to.</returns> /// <param name="self">Self.</param> /// <param name="to">To.</param> /// <param name="duration">Duration.</param> public static ITween<float> ZKorthographicSizeTo( this Camera self, float to, float duration = 0.3f ) { var tweenTarget = new CameraTarget( self, CameraTarget.CameraTargetType.OrthographicSize ); var tween = ZestKit.cacheFloatTweens ? QuickCache<FloatTween>.pop() : new FloatTween(); tween.initialize( tweenTarget, self.orthographicSize, to, duration ); return tween; }
/// <summary> /// tweens the Cameras orthographicSize /// </summary> /// <returns>The korthographic size to.</returns> /// <param name="self">Self.</param> /// <param name="to">To.</param> /// <param name="duration">Duration.</param> public static ITween<float> ZKorthographicSizeTo( this Camera self, float to, float duration = 0.3f ) { var tweenTarget = new CameraTarget( self, CameraTarget.CameraTargetType.OrthographicSize ); var tween = FloatTween.create(); tween.initialize( tweenTarget, self.orthographicSize, to, duration ); return tween; }
public static void SetCameraStaticTargetRotation(CameraTarget targetRotation, TargetParameters.StaticTargetRotationParameters parameters) { SetCameraStaticTargetRotationEvent.Invoke(targetRotation, parameters); }
// Use this for initialization void Start() { camTransform = transform; camTarget = target.GetComponent <CameraTarget> (); }
// Start is called before the first frame update void Start() { TheBounds = GetComponent <BoxCollider2D>(); Camera = FindObjectOfType <CameraTarget>(); Camera.SetBounds(TheBounds); }
/// <summary> /// tweens the Cameras backgroundColor property /// </summary> /// <returns>The kbackground color to.</returns> /// <param name="self">Self.</param> /// <param name="to">To.</param> /// <param name="duration">Duration.</param> public static ITween<Color> ZKbackgroundColorTo( this Camera self, Color to, float duration = 0.3f ) { var tweenTarget = new CameraTarget( self ); var tween = ColorTween.create(); tween.initialize( tweenTarget, self.backgroundColor, to, duration ); return tween; }
/// <summary> /// Calculate new camera position /// </summary> private void FindAveragePosition() { // Final position Vector3 averagePos = new Vector3(); int activeTargetAmount = 0; float minX = 0; float maxX = 0; float minY = 0; float maxY = 0; // For each target for (int i = 0; i < targetList.Count; i++) { CameraTarget target = targetList[i]; // Check target is active if (!target || !target.gameObject.activeSelf) { continue; } // Set first target as min max position if (i == 0) { minX = maxX = target.transform.position.x; minY = maxY = target.transform.position.y; } else { // Extends min max bounds minX = (target.transform.position.x < minX) ? target.transform.position.x : minX; maxX = (target.transform.position.x > maxX) ? target.transform.position.x : maxX; minY = (target.transform.position.y < minY) ? target.transform.position.y : minY; maxY = (target.transform.position.y > maxY) ? target.transform.position.y : maxY; } activeTargetAmount++; } // Find middle point for all targets if (activeTargetAmount > 0) { averagePos.x = (minX + maxX) / 2.0F; averagePos.y = (minY + maxY) / 2.0F; } // If no targets, select fallback focus if (targetList.Count == 0) { if (fallBackTarget && fallBack) { averagePos = fallBackTarget.position; } } // Calculate zoom float dist = Mathf.Max(Mathf.Abs(maxX - minX), Mathf.Abs(maxY - minY)); averagePos.z = (targetList.Count > 1) ? -Mathf.Min(Mathf.Max(minZoom, dist + borderMargin), maxZoom) : -defaultZoom; // Change camera target averageTargetPosition = averagePos + new Vector3(0, offset, 0); }
//Add a new object to the list of targets that should be kept in view. public void AddObject(CameraTarget obj) { lookTargets.Add(obj); lookWeight += obj.weight; }
private void Start() { instance = this; moveCam = false; }
//Remove an object from the list of targets that should be kept in view. public void RemoveObject(CameraTarget obj) { lookTargets.Remove(obj); lookWeight -= obj.weight; }
public static void CameraTargetRotationReached(CameraTarget reachedTarget, TargetParameters.StaticTargetRotationParameters parameters) { CameraTargetRotationReachedEvent.Invoke(reachedTarget, parameters); }
protected virtual void Awake() => cameraTarget = GetComponent <CameraTarget>();
#pragma warning restore 0219, 414 private void OnEnable() { this._sCameraTarget = this.target as CameraTarget; }
// Use this for initialization void Start() { camTr = GetComponent <CameraTarget>(); }