コード例 #1
0
    private void Move()
    {
        float currentSpeed = _speedSystem.GetCurrentSpeed();

        if (currentSpeed != 0)
        {
            _rb.MovePosition(transform.position + Quaternion.LookRotation(_direction, Vector3.up) * transform.forward * currentSpeed * Time.deltaTime);
            _animation.SetMoving(true);
            if (_cameraSystem.GetCurrentCameraStateName() == CameraStateName.IDLE)
            {
                _cameraSystem.ChangeState(_speedSystem.GetCurrentSpeedTierValues().cameraStateName, false);
            }
        }
        else
        {
            _animation.SetMoving(false);
            if (_cameraSystem.GetCurrentCameraStateName() != CameraStateName.IDLE)
            {
                _cameraSystem.ChangeState(CameraStateName.IDLE, false);
            }
        }
    }