private void CometCollided(Collision2D collision) { AudioSource.PlayClipAtPoint(cometImpact[Random.Range(0, cometImpact.Length)], Camera.main.transform.position, soundVolume); Destroy(Instantiate(clashWithComet, collision.GetContact(0).point, Quaternion.identity), clashWithComet.GetComponent <ParticleSystem>().main.duration); GetHealed(collision); cameraShaker.AddShakeDuration(0.4f); }