コード例 #1
0
ファイル: TouchScript.cs プロジェクト: johnli1/2-Tunnels
    void Update()
    {
        if (onTunnelL && onTunnelR)         // Game has started, raise flag and start Scrolling
        {
            scrollRef.ScrollCamera();
            gameStarted = true;
        }

        Cast();                            // call the cast function, which checks for fingers colliding with tunnels

        int numTouches = Input.touchCount; // get number of fingers on screen

        scorePoints();
        if (gameStarted == true)         // if game has started, if you let go of one tunnel game has ended
        {
            if (!onTunnelL || !onTunnelR)
            {
                gameHasEnded = true;
                resetButton.SetActive(true);
                scrollRef.Stop();            //User lost, stop scrolling & scoring
            }
            if (numTouches != 2)             // if game started, and you raise one of your fingers, game ended
            {
                gameHasEnded = true;
                resetButton.SetActive(true);
                scrollRef.Stop();                //User lost, stop scrolling & scoring
            }
        }

        if (numTouches == 0)
        {
            finger1GO.SetActive(false);
            finger2GO.SetActive(false);
        }

        if (numTouches > 0)
        {
            for (int i = 0; numTouches > i; i++)
            {
                Touch touch = Input.GetTouch(i);

                if (touch.fingerId == 0)
                {
                    Vector2 touchPos = Camera.main.ScreenToWorldPoint(touch.position);
                    finger1GO.SetActive(true);
                    finger1GO.transform.position = touchPos;
                }

                if (touch.fingerId == 1)
                {
                    Vector2 touchPos = Camera.main.ScreenToWorldPoint(touch.position);
                    finger2GO.SetActive(true);
                    finger2GO.transform.position = touchPos;
                }
            }
        }
    }
コード例 #2
0
ファイル: DEATH.cs プロジェクト: Mb4ku/tech-prog-exemple
 private void OnTriggerEnter(Collider other)
 {
     if (other.gameObject.name == "DEATH")
     {
         m_Camerascroll.Stop();
     }
 }