// --Network variables END-- // Russky_AnimCtrl russky_AnimCtrl; // Use this for initialization private void Start() { // russky_AnimCtrl = GameObject.Find ("Russki_Animated").GetComponent<Russky_AnimCtrl>(); // RusskiAnimator = this.gameObject.GetComponentInChildren<Animator> (); //Check first if we are the controller of the character or not, then allow us to control it if (photonView.isMine == true) { GameObject.Find("Russki_Sight").SetActive(true); GameObject.Find("CanvasGunnarUI").SetActive(false); //_camera = Camera.main; _originalCameraPosition = _camera.transform.localPosition; _cameraRefocus = new CameraRefocus(_camera, transform, _camera.transform.localPosition); _fovKick.Setup(_camera); _headBob.Setup(_camera, _stepInterval); } else { GameObject.Find("Russki_Sight").SetActive(false); firstPersCamera.GetComponent <Camera>().enabled = false; } _characterController = GetComponent <CharacterController>(); _stepCycle = 0f; _nextStep = _stepCycle / 2f; _jumping = false; }
// Use this for initialization private void Start() { _characterController = GetComponent <CharacterController>(); _camera = Camera.main; _originalCameraPosition = _camera.transform.localPosition; _cameraRefocus = new CameraRefocus(_camera, transform, _camera.transform.localPosition); _fovKick.Setup(_camera); _headBob.Setup(_camera, _stepInterval); _stepCycle = 0f; _nextStep = _stepCycle / 2f; _jumping = false; }
// Use this for initialization private void Start() { m_CharacterController = GetComponent <CharacterController>(); m_Camera = Camera.main; m_OriginalCameraPosition = m_Camera.transform.localPosition; m_CameraRefocus = new CameraRefocus(m_Camera, transform, m_Camera.transform.localPosition); m_FovKick.Setup(m_Camera); m_HeadBob.Setup(m_Camera, m_StepInterval); m_StepCycle = 0f; m_NextStep = m_StepCycle / 2f; m_Jumping = false; m_AudioSource = GetComponent <AudioSource>(); m_MouseLook.Init(transform, m_Camera.transform); }
private void Start() { motionBob.Setup(Camera, StrideInterval); m_OriginalCameraPosition = Camera.transform.localPosition; m_CameraRefocus = new CameraRefocus(Camera, transform.root.transform, Camera.transform.localPosition); }
private void Start() { motionBob.Setup(_camera, StrideInterval); originalCameraPosition = _camera.transform.localPosition; cameraRefocus = new CameraRefocus(_camera, transform.root.transform, _camera.transform.localPosition); }