void Awake() { screenWidth = CameraProp.GetCameraWidth(Camera.main); screenHeight = CameraProp.GetCameraHeight(Camera.main); offsetX = 55f; offsetY = 55f; rangeX = screenWidth / 2f - offsetX; startY = screenHeight / 2f + offsetY; minTimeWait = 0.4f; maxTimeWait = 0.9f; } //awake
void Awake() { screenWidth = CameraProp.GetCameraWidth(Camera.main); screenHeight = CameraProp.GetCameraHeight(Camera.main); rangeX = screenWidth / 2f; startY = transform.position.y; positionX1 = 0f; positionX2 = (rangeX / 2f); positionX3 = -positionX2; // generate objects // if it crosses screen height, deactivate it } //awake
void Awake() { Time.timeScale = 1f; isAlive = true; direction = 0; score = 0; indicatorHeight = 0.15f; playerBoxColorString = AllColors.GET_RANDOM_COLOR_STRING(); indicatorObject = gameObject.transform.GetChild(0).gameObject; boundaryX = CameraProp.GetCameraWidth(Camera.main) / 2 - 55f; //default indicatorObject.transform.localScale = new Vector3(1f, indicatorHeight, 1f); colorChooserTimer = 10; StopAllCoroutines(); StopCoroutine("ChangePlayerColorInSeconds"); StartCoroutine("ChangePlayerColorInSeconds"); } //awake