コード例 #1
0
    // Update is called once per frame
    void Update()
    {
        ray = new Ray(this.transform.position, this.transform.TransformDirection(Vector3.forward));
        if (Physics.Raycast(ray, out hit))
        {
            CameraPosition cameraPos = hit.collider.GetComponent <CameraPosition>();

            if (!hitting && cameraPos != null)
            {
                Debug.Log("hit room");
                hitting = true;
                cameraPos.SetHighlight(true);
                highlighted = cameraPos;
            }
            else if (hitting && cameraPos == null)
            {
                hitting = false;
                highlighted.SetHighlight(false);
                Debug.Log("!hit room");
            }
        }
    }