/// <summary> /// Active Hit FX. Add a Hit effect to the current camera. By default, the timer apparition duration is set to 3 seconds. /// </summary> public static void Hit() { if (CurrentCamera == null) { CurrentCamera = Camera.main; } CameraPlay_Hit CP = CurrentCamera.gameObject.AddComponent <CameraPlay_Hit>() as CameraPlay_Hit; CP.Duration = 3; }
/// <summary> /// Active Hit FX. Add a Hit effect to the current camera. /// </summary> /// <param name="col">Set Color</param> /// <param name="Time">Set the time effect in second.</param> public static void Hit(Color col, float Time) { if (CurrentCamera == null) { CurrentCamera = Camera.main; } CameraPlay_Hit CP = CurrentCamera.gameObject.AddComponent <CameraPlay_Hit>() as CameraPlay_Hit; CP.Duration = Time; CP.HitColor = col; }