// Use this for initialization void Start() { // player_info contains information about the scene player_info = player_manager.GetComponent <PlayerInfo>(); player_input = player_manager.GetComponent <PlayerInput>(); // Get camera info from player_info cam = player_info.cam; cam_controler = player_info.cam_controler; cam_editor = player_info.cam_editor; // player player = player_info.player; // camera variables cam_dolly_zoom_goal = 1; //cam_zoom_focal_distance_goal = cam_editor.dollyZoomFocalDistance; cam_position_goal = transform.position; //cam_y_rotation_goal = 315; prespective_unit_position = Vector3.zero; initial_mouse_position = Vector2.zero; stored = 0; //cam_editor.dollyZoomFocalTarget = cam_follow.transform }
//----------------------- void OnEnable () { lensShift = serializedObject.FindProperty("lensShift"); lensShiftProportionalToAspect = serializedObject.FindProperty("lensShiftProportionalToAspect"); lensTilt = serializedObject.FindProperty("lensTilt"); positionShift = serializedObject.FindProperty("positionShift"); skew = serializedObject.FindProperty("skew"); aspectScale = serializedObject.FindProperty("aspectScale"); clippingPlaneSkew = serializedObject.FindProperty("clippingPlaneSkew"); dollyZoom = serializedObject.FindProperty("dollyZoom"); dollyZoomFocalDistance = serializedObject.FindProperty("dollyZoomFocalDistance"); dollyZoomFocalTarget = serializedObject.FindProperty("dollyZoomFocalTarget"); cameraOffsetController = target as CameraPerspectiveEditor; thisCamera = cameraOffsetController.GetComponent<Camera>(); }
//----------------------- void OnEnable() { lensShift = serializedObject.FindProperty("lensShift"); lensShiftProportionalToAspect = serializedObject.FindProperty("lensShiftProportionalToAspect"); lensTilt = serializedObject.FindProperty("lensTilt"); positionShift = serializedObject.FindProperty("positionShift"); skew = serializedObject.FindProperty("skew"); aspectScale = serializedObject.FindProperty("aspectScale"); clippingPlaneSkew = serializedObject.FindProperty("clippingPlaneSkew"); dollyZoom = serializedObject.FindProperty("dollyZoom"); dollyZoomFocalDistance = serializedObject.FindProperty("dollyZoomFocalDistance"); dollyZoomFocalTarget = serializedObject.FindProperty("dollyZoomFocalTarget"); cameraOffsetController = target as CameraPerspectiveEditor; thisCamera = cameraOffsetController.GetComponent <Camera>(); }
public void Awake() { network_id = 0; // will be set by PlayerNetworkSetup global_settings = global_manager.GetComponent <GlobalSettings>(); terrain_define = global_settings.terrain_define; terrain_nodes_list = terrain_define.terrain_nodes_list; pathfinder = global_settings.pathfinder; cam_editor = cam.GetComponent <CameraPerspectiveEditor>(); //cam_controler = cam.transform.parent.transform; /* * if (apple_ios || google_android) { * node_shader = "TheGrid/NodeShaderMobil"; * } else if (windows_pc || apple_mac) { * node_shader = "TheGrid/NodeShaderDesktop"; * } */ }
void Start() { cam_editor = GetComponent <PlayerInfo>().cam_editor; mouse_wheel = 0; mouse_state = 0; }
//------------------------- void Awake() { cameraOffsetController = GetComponent <CameraPerspectiveEditor>(); }
//----------------------- void Awake() { cameraPerspectiveEditor = GetComponent <CameraPerspectiveEditor>(); thisCamera = GetComponent <Camera>(); }
//------------------------- void Awake () { cameraOffsetController = GetComponent<CameraPerspectiveEditor>(); }