コード例 #1
0
    // Use this for initialization
    void Start()
    {
        // player_info contains information about the scene
        player_info  = player_manager.GetComponent <PlayerInfo>();
        player_input = player_manager.GetComponent <PlayerInput>();

        // Get camera info from player_info
        cam           = player_info.cam;
        cam_controler = player_info.cam_controler;
        cam_editor    = player_info.cam_editor;

        // player
        player = player_info.player;

        // camera variables
        cam_dolly_zoom_goal = 1;
        //cam_zoom_focal_distance_goal = cam_editor.dollyZoomFocalDistance;
        cam_position_goal = transform.position;
        //cam_y_rotation_goal = 315;
        prespective_unit_position = Vector3.zero;
        initial_mouse_position    = Vector2.zero;
        stored = 0;

        //cam_editor.dollyZoomFocalTarget = cam_follow.transform
    }
コード例 #2
0
	//-----------------------
	
	void OnEnable ()
	{
		lensShift = serializedObject.FindProperty("lensShift");
		lensShiftProportionalToAspect = serializedObject.FindProperty("lensShiftProportionalToAspect");
		lensTilt = serializedObject.FindProperty("lensTilt");
		positionShift = serializedObject.FindProperty("positionShift");
		skew = serializedObject.FindProperty("skew");
		aspectScale = serializedObject.FindProperty("aspectScale");
		clippingPlaneSkew = serializedObject.FindProperty("clippingPlaneSkew");
		dollyZoom = serializedObject.FindProperty("dollyZoom");
		dollyZoomFocalDistance = serializedObject.FindProperty("dollyZoomFocalDistance");
		dollyZoomFocalTarget = serializedObject.FindProperty("dollyZoomFocalTarget");

		cameraOffsetController = target as CameraPerspectiveEditor;
		thisCamera = cameraOffsetController.GetComponent<Camera>();
	}
コード例 #3
0
    //-----------------------

    void OnEnable()
    {
        lensShift = serializedObject.FindProperty("lensShift");
        lensShiftProportionalToAspect = serializedObject.FindProperty("lensShiftProportionalToAspect");
        lensTilt               = serializedObject.FindProperty("lensTilt");
        positionShift          = serializedObject.FindProperty("positionShift");
        skew                   = serializedObject.FindProperty("skew");
        aspectScale            = serializedObject.FindProperty("aspectScale");
        clippingPlaneSkew      = serializedObject.FindProperty("clippingPlaneSkew");
        dollyZoom              = serializedObject.FindProperty("dollyZoom");
        dollyZoomFocalDistance = serializedObject.FindProperty("dollyZoomFocalDistance");
        dollyZoomFocalTarget   = serializedObject.FindProperty("dollyZoomFocalTarget");

        cameraOffsetController = target as CameraPerspectiveEditor;
        thisCamera             = cameraOffsetController.GetComponent <Camera>();
    }
コード例 #4
0
ファイル: PlayerInfo.cs プロジェクト: felipopulus/TheGrid
    public void Awake()
    {
        network_id         = 0; // will be set by PlayerNetworkSetup
        global_settings    = global_manager.GetComponent <GlobalSettings>();
        terrain_define     = global_settings.terrain_define;
        terrain_nodes_list = terrain_define.terrain_nodes_list;
        pathfinder         = global_settings.pathfinder;
        cam_editor         = cam.GetComponent <CameraPerspectiveEditor>();
        //cam_controler = cam.transform.parent.transform;

        /*
         * if (apple_ios || google_android) {
         *      node_shader = "TheGrid/NodeShaderMobil";
         * } else if (windows_pc || apple_mac) {
         *      node_shader = "TheGrid/NodeShaderDesktop";
         * }
         */
    }
コード例 #5
0
ファイル: PlayerMouse.cs プロジェクト: felipopulus/TheGrid
 void Start()
 {
     cam_editor  = GetComponent <PlayerInfo>().cam_editor;
     mouse_wheel = 0;
     mouse_state = 0;
 }
コード例 #6
0
    //-------------------------

    void Awake()
    {
        cameraOffsetController = GetComponent <CameraPerspectiveEditor>();
    }
コード例 #7
0
    //-----------------------

    void Awake()
    {
        cameraPerspectiveEditor = GetComponent <CameraPerspectiveEditor>();
        thisCamera = GetComponent <Camera>();
    }
コード例 #8
0
	//-------------------------

	void Awake ()
	{
		cameraOffsetController = GetComponent<CameraPerspectiveEditor>();
	}